indent = 0 if indent else 1
             else:
                 for line in map_lines_split:
-                    map_lines += [' '.join(line)]
+                    map_lines += [''.join(line)]
             window_center = YX(int(self.size.y / 2),
                                int(self.window_width / 2))
             player = self.game.get_thing(self.game.player_id)
 
 </div>
 <script>
 "use strict";
-//let websocket_location = "wss://plomlompom.com/rogue_chat/";
-let websocket_location = "ws://localhost:8000/";
+let websocket_location = "wss://plomlompom.com/rogue_chat/";
 
 let rows_selector = document.getElementById("n_rows");
 let cols_selector = document.getElementById("n_cols");
     let map_lines = []
     if (game.map_geometry == 'Square') {
         for (let line_split of map_lines_split) {
-            map_lines.push(line_split.join(' '));
+            map_lines.push(line_split.join(''));
         };
     } else if (game.map_geometry == 'Hex') {
         let indent = 0