From: Christian Heller Date: Tue, 3 Mar 2015 11:41:33 +0000 (+0100) Subject: Server/py: Handle memory maps, and FOV dummy properly. X-Git-Tag: tce~428 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/static/condition?a=commitdiff_plain;h=c7d95b42690e63d02f62cd3be52edd744ccad29c;p=plomrogue Server/py: Handle memory maps, and FOV dummy properly. --- diff --git a/plomrogue-server.py b/plomrogue-server.py index 72e0fdb..929edbb 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -134,11 +134,12 @@ def save_world(): def helper(id): string = "" if world_db["Things"][id][key]: - rmap = world_db["Things"][id][key] + map = world_db["Things"][id][key] length = world_db["MAP_LENGTH"] for i in range(length): - line = rmap[i * length:(i * length) + length].decode() - string = string + key + " " + str(i) + quote(line) + "\n" + line = map[i * length:(i * length) + length].decode() + string = string + key + " " + str(i) + " " + quote(line) + \ + "\n" return string return helper @@ -174,7 +175,7 @@ def save_world(): string = string + helper("Things", "T_ID", {"T_CARRIES": False, "carried": False, "T_MEMMAP": mapsetter("T_MEMMAP"), - "T_MEMTHING": memthing, + "T_MEMTHING": memthing, "fovmap": False, "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")}) for id in world_db["Things"]: if [] != world_db["Things"][id]["T_CARRIES"]: @@ -253,6 +254,28 @@ def read_command(): def try_worldstate_update(): """Write worldstate file if io_db["worldstate_updateable"] is set.""" if io_db["worldstate_updateable"]: + + def draw_visible_Things(map, run): + for id in world_db["Things"]: + type = world_db["Things"][id]["T_TYPE"] + consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"] + alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"] + if (0 == run and not consumable and not alive) \ + or (1 == run and consumable and not alive) \ + or (2 == run and alive): + y = world_db["Things"][id]["T_POSY"] + x = world_db["Things"][id]["T_POSX"] + fovflag = world_db["Things"][0]["fovmap"][(y * length) + x] + if 'v' == chr(fovflag): + c = world_db["ThingTypes"][type]["TT_SYMBOL"] + map[(y * length) + x] = ord(c) + + def write_map(string, map): + for i in range(length): + line = map[i * length:(i * length) + length].decode() + string = string + line + "\n" + return string + inventory = "" if [] == world_db["Things"][0]["T_CARRIES"]: inventory = "(none)\n" @@ -269,10 +292,23 @@ def try_worldstate_update(): str(world_db["Things"][0]["T_POSX"]) + "\n" + \ str(world_db["MAP_LENGTH"]) + "\n" length = world_db["MAP_LENGTH"] - for i in range(length): - line = world_db["MAP"][i * length:(i * length) + length].decode() - string = string + line + "\n" - # TODO: no proper user-subjective map + fov = bytearray(b' ' * (length ** 2)) + for pos in range(length ** 2): + fovflag = world_db["Things"][0]["fovmap"][pos] + if 'v' == chr(fovflag): + fov[pos] = world_db["MAP"][pos] + for i in range(3): + draw_visible_Things(fov, i) + string = write_map(string, fov) + mem = world_db["Things"][0]["T_MEMMAP"][:] + for i in range(2): + for id in world_db["Things"][0]["T_MEMTHING"]: + type = world_db["Things"][id]["T_TYPE"] + consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"] + if (i == 0 and not consumable) or (i == 1 and consumable): + c = world_db["ThingTypes"][type]["TT_SYMBOL"] + mem[(y * length) + x] = ord(c) + string = write_map(string, mem) atomic_write(io_db["path_worldstate"], string) strong_write(io_db["file_out"], "WORLD_UPDATED\n") io_db["worldstate_updateable"] = False @@ -334,6 +370,33 @@ def remake_map(): world_db["MAP"] = bytearray(b'.' * (world_db["MAP_LENGTH"] ** 2)) +def update_map_memory(t): + """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP.""" + if not t["T_MEMMAP"]: + t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) + if not t["T_MEMDEPTHMAP"]: + t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) + for pos in range(world_db["MAP_LENGTH"] ** 2): + if "v" == chr(t["fovmap"][pos]): + t["T_MEMDEPTHMAP"][pos] = ord("0") + if " " == chr(t["T_MEMMAP"][pos]): + t["T_MEMMAP"][pos] = world_db["MAP"][pos] + continue + # TODO: Aging of MEMDEPTHMAP. + for id in t["T_MEMTHING"]: + y = world_db["Things"][id]["T_POSY"] + x = world_db["Things"][id]["T_POSY"] + if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]): + t["T_MEMTHING"].remove(id) + for id in world_db["Things"]: + type = world_db["Things"][id]["T_TYPE"] + if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]: + y = world_db["Things"][id]["T_POSY"] + x = world_db["Things"][id]["T_POSY"] + if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]): + t["T_MEMTHING"] = (type, y, x) + + def set_world_inactive(): """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file.""" server_test() @@ -381,9 +444,15 @@ def setter(category, key, min, max): return f +def build_fov_map(t): + """Build Thing's FOV map.""" + t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2)) + # DUMMY so far. Just builds an all-visible map. + + def new_Thing(type): - """Return prototype for Thing of T_TYPE of type.""" - return { + """Return Thing of type T_TYPE, with fovmap if alive and world active.""" + thing = { "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"], "T_ARGUMENT": 0, "T_PROGRESS": 0, @@ -396,8 +465,12 @@ def new_Thing(type): "carried": False, "T_MEMTHING": [], "T_MEMMAP": False, - "T_MEMDEPTHMAP": False + "T_MEMDEPTHMAP": False, + "fovmap": False } + if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]: + build_fov_map(thing) + return thing def id_setter(id, category, id_store=False, start_at_1=False): @@ -465,7 +538,7 @@ def command_makeworld(seed_string): and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each - other. Init player's FOV/memory map. Write "NEW_WORLD" line to out file. + other. Init player's memory map. Write "NEW_WORLD" line to out file. """ setter(None, "SEED_RANDOMNESS", 0, 4294967295)(seed_string) setter(None, "SEED_MAP", 0, 4294967295)(seed_string) @@ -495,7 +568,8 @@ def command_makeworld(seed_string): for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(playertype) - # TODO: Positioning. Init player's FOV / memory map. + # TODO: Positioning. + update_map_memory(world_db["Things"][0]) for type in world_db["ThingTypes"]: for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]): id = id_setter(-1, "Things") @@ -516,7 +590,7 @@ def command_worldactive(worldactive_string): An active world can always be set inactive. An inactive world can only be set active with a "wait" ThingAction, and a player Thing (of ID 0). On - activation, rebuild all Things' FOVs and map memories. + activation, rebuild all Things' FOVs, and the player's map memory. """ # In original version, map existence was also tested (unnecessarily?). val = integer_test(worldactive_string, 0, 1) @@ -538,7 +612,11 @@ def command_worldactive(worldactive_string): player_exists = True break if wait_exists and player_exists: - # TODO: rebuild all things' FOVs, map memories + for id in world_db["Things"]: + if world_db["Things"][id]["T_LIFEPOINTS"]: + build_fov_map(world_db["Things"][id]) + if 0 == id: + update_map_memory(world_db["Things"][id]) world_db["WORLD_ACTIVE"] = 1 @@ -649,25 +727,32 @@ def setter_map(maptype): print("Map line length is unequal map width.") else: length = world_db["MAP_LENGTH"] - rmap = None + map = None if not world_db["Things"][command_tid.id][maptype]: - rmap = bytearray(b' ' * (length ** 2)) + map = bytearray(b' ' * (length ** 2)) else: - rmap = world_db["Things"][command_tid.id][maptype] - rmap[val * length:(val * length) + length] = mapline.encode() - world_db["Things"][command_tid.id][maptype] = rmap + map = world_db["Things"][command_tid.id][maptype] + map[val * length:(val * length) + length] = mapline.encode() + world_db["Things"][command_tid.id][maptype] = map return helper def setter_tpos(axis): - """Generate setter for T_POSX or T_POSY of selected Thing.""" + """Generate setter for T_POSX or T_POSY of selected Thing. + + If world is active, rebuilds animate things' fovmap, player's memory map. + """ @test_Thing_id def helper(str_int): val = integer_test(str_int, 0, 255) if None != val: if val < world_db["MAP_LENGTH"]: world_db["Things"][command_tid.id]["T_POS" + axis] = val - # TODO: Delete Thing's FOV, and rebuild it if world is active. + if world_db["WORLD_ACTIVE"] \ + and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]: + build_fov_map( world_db["Things"][command_tid.id]) + if 0 == command_tid.id: + update_map_memory(world_db["Things"][command_tid.id]) else: print("Ignoring: Position is outside of map.") return helper