From: Christian Heller Date: Wed, 24 Feb 2016 00:05:21 +0000 (+0100) Subject: Plugin: Add lumber created by chopping trees. X-Git-Tag: tce~166 X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%22https:/validator.w3.org/process?a=commitdiff_plain;h=3cabe85ab81f36148792ce45cd9001ceb3758629;p=plomrogue Plugin: Add lumber created by chopping trees. --- diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index a22d433..9440563 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -66,6 +66,9 @@ def make_world(seed): if not world_db["PLANT_0"] in world_db["ThingTypes"]: print("Ignoring: No valid PLANT_0 set.") return + if not world_db["LUMBER"] in world_db["ThingTypes"]: + print("Ignoring: No valid LUMBER set.") + return #for name in specials: # if world_db[name] not in world_db["ThingTypes"]: # print("Ignoring: No valid " + name + " set.") @@ -356,6 +359,7 @@ def actor_move(t): from server.config.world_data import symbols_passable from server.build_fov_map import build_fov_map from server.config.misc import decrement_lifepoints_func + from server.new_thing import new_Thing passable = False move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), t["T_POSY"], t["T_POSX"]) @@ -400,6 +404,9 @@ def actor_move(t): log("You chop it DOWN.") world_db["GOD_FAVOR"] -= 10 world_db["MAP"][pos] = ord(".") + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["LUMBER"], + (move_result[1], move_result[2])) build_fov_map(t) return passable = chr(world_db["MAP"][pos]) in symbols_passable @@ -462,8 +469,10 @@ def command_worldactive(worldactive_string): altar_found = True valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"] + valid_lumber = world_db["LUMBER"] in world_db["ThingTypes"] if altar_found and wait_exists and player_exists and \ - world_db["MAP"] and valid_slippers and valid_plant0: + world_db["MAP"] and valid_slippers and valid_plant0 and \ + valid_lumber: for id in world_db["Things"]: if world_db["Things"][id]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][id]) @@ -547,6 +556,15 @@ def play_use(str_arg): else: print("Illegal inventory index.") +def command_lumber(str_int): # # + val = integer_test(str_int, 0) + if None != val: + world_db["LUMBER"] = val + if world_db["WORLD_ACTIVE"] and \ + world_db["LUMBER"] not in world_db["ThingTypes"]: + world_db["WORLD_ACTIVE"] = 0 + print("LUMBER matches no known ThingTypes, deactivating world.") + strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n") if not "GOD_FAVOR" in world_db: @@ -557,6 +575,8 @@ if not "SLIPPERS" in world_db: world_db["SLIPPERS"] = 0 if not "PLANT_0" in world_db: world_db["PLANT_0"] = 0 +if not "LUMBER" in world_db: + world_db["LUMBER"] = 0 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]] import server.config.world_data @@ -581,6 +601,7 @@ commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive) commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1)) commands_db["SLIPPERS"] = (1, False, command_slippers) commands_db["PLANT_0"] = (1, False, command_plant0) +commands_db["LUMBER"] = (1, False, command_lumber) commands_db["use"] = (1, False, play_use) commands_db["move"] = (1, False, play_move)