From 81eaa1110b9721b7e7167dcb49bd1077d7b3f016 Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Wed, 14 Aug 2013 03:11:36 +0200
Subject: [PATCH] Reference map only through world struct.

---
 src/main.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/main.c b/src/main.c
index f7007b7..7096f6c 100644
--- a/src/main.c
+++ b/src/main.c
@@ -109,7 +109,7 @@ int main(int argc, char *argv[])
     set_cleanup_flag(CLEANUP_MAP);
     if (1 == world.turn)
     {
-        player.pos = find_passable_pos(&map);
+        player.pos = find_passable_pos(world.map);
         void * foo;
         foo = build_map_objects(&world, &world.monster, 1, 1 + rrand() % 27);
         foo = build_map_objects(&world, foo, 2, 1 + rrand() % 9);
-- 
2.30.2