From: Christian Heller Date: Wed, 16 Jan 2019 22:54:20 +0000 (+0100) Subject: Improve Map class. X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/%27%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28escapeHTML%28span%5B2%5D%29%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28%27?a=commitdiff_plain;h=fb11e52f4e70470336504c84e4b05f3a3b6a9790;p=plomrogue2-experiments Improve Map class. --- diff --git a/server_/game.py b/server_/game.py index 82759c2..ea36497 100644 --- a/server_/game.py +++ b/server_/game.py @@ -10,25 +10,33 @@ class GameError(Exception): class Map(game_common.Map): def __getitem__(self, yx): - return self.terrain[self.get_pos_i(yx)] + return self.terrain[self.get_position_index(yx)] def __setitem__(self, yx, c): - pos_i = self.get_pos_i(yx) + pos_i = self.get_position_index(yx) self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:] def __iter__(self): + """Iterate over YX position coordinates.""" for y in range(self.size[0]): for x in range(self.size[1]): yield [y, x] + def lines(self): + width = self.size[1] + for y in range(self.size[0]): + yield (y, self.terrain[y * width:(y + 1) * width]) + + # The following is used nowhere, so not implemented. + #def items(self): + # for y in range(self.size[0]): + # for x in range(self.size[1]): + # yield ([y, x], self.terrain[self.get_position_index([y, x])]) + @property def size_i(self): return self.size[0] * self.size[1] - def get_line(self, y): - width = self.size[1] - return self.terrain[y * width:(y + 1) * width] - def get_directions(self): directions = [] for name in dir(self): @@ -36,7 +44,7 @@ class Map(game_common.Map): directions += [name[5:]] return directions - def get_pos_i(self, yx): + def get_position_index(self, yx): return yx[0] * self.size[1] + yx[1] def new_from_shape(self, init_char): @@ -238,9 +246,8 @@ class Game(game_common.CommonCommandsMixin): self.io.send('NEW_TURN ' + str(self.world.turn)) self.io.send('MAP_SIZE ' + stringify_yx(self.world.map_.size)) visible_map = self.world.get_player().get_visible_map() - for y in range(self.world.map_.size[0]): - self.io.send('VISIBLE_MAP_LINE %5s %s' % - (y, self.io.quote(visible_map.get_line(y)))) + for y, line in visible_map.lines(): + self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, self.io.quote(line))) visible_things = self.world.get_player().get_visible_things() for thing in visible_things: self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))