From: Christian Heller Date: Fri, 11 Mar 2016 20:56:13 +0000 (+0100) Subject: TCE: Replae hard-coded height values with height map. X-Git-Tag: tce~49 X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/%7B%7Bprefix%7D%7D/%27%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28escapeHTML%28span%5B2%5D%29%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28%27?a=commitdiff_plain;h=5205756191b1305684a5005f3940e49d1b6caafa;p=plomrogue TCE: Replae hard-coded height values with height map. --- diff --git a/plugins/client/TheCrawlingEater.py b/plugins/client/TheCrawlingEater.py index b1f4005..3d13d2c 100644 --- a/plugins/client/TheCrawlingEater.py +++ b/plugins/client/TheCrawlingEater.py @@ -24,6 +24,14 @@ def win_bowel(self): def win_map(self): + charmap = { + "0": "_", + "1": ".", + "2": ":", + "3": "%", + "4": "#", + "5": "X", + } win_size = self.size offset = [0, 0] for i in range(2): @@ -40,44 +48,37 @@ def win_map(self): winmap_size = [world_data["map_size"], world_data["map_size"] * 2 + 1] winmap = [] curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_BLACK) - curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK) - curses.init_pair(3, curses.COLOR_RED, curses.COLOR_BLACK) - curses.init_pair(4, curses.COLOR_YELLOW, curses.COLOR_BLACK) - curses.init_pair(5, curses.COLOR_CYAN, curses.COLOR_BLACK) - curses.init_pair(6, curses.COLOR_MAGENTA, curses.COLOR_BLACK) - curses.init_pair(7, curses.COLOR_GREEN, curses.COLOR_BLACK) - curses.init_pair(8, curses.COLOR_BLACK, curses.COLOR_BLUE) - curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_MAGENTA) + #curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK) + #curses.init_pair(3, curses.COLOR_CYAN, curses.COLOR_BLACK) + curses.init_pair(4, curses.COLOR_GREEN, curses.COLOR_BLACK) + curses.init_pair(5, curses.COLOR_YELLOW, curses.COLOR_BLACK) + curses.init_pair(6, curses.COLOR_RED, curses.COLOR_BLACK) + curses.init_pair(7, curses.COLOR_MAGENTA, curses.COLOR_BLACK) + curses.init_pair(8, curses.COLOR_BLACK, curses.COLOR_WHITE) + #curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_BLUE) curses.init_pair(10, curses.COLOR_BLACK, curses.COLOR_CYAN) + curses.init_pair(11, curses.COLOR_BLACK, curses.COLOR_GREEN) + curses.init_pair(12, curses.COLOR_BLACK, curses.COLOR_YELLOW) + curses.init_pair(13, curses.COLOR_BLACK, curses.COLOR_RED) + curses.init_pair(14, curses.COLOR_BLACK, curses.COLOR_MAGENTA) col_unknown = curses.color_pair(1) - col_mem_obstacle = curses.color_pair(2) - col_mem = curses.color_pair(2) - col_stone = curses.color_pair(1) - col_player = curses.color_pair(5) - col_ground = curses.color_pair(6) - col_ground_wet = curses.color_pair(8) - col_ground_wetter = curses.color_pair(9) - col_ground_wettest = curses.color_pair(10) - col_dirt = curses.color_pair(3) - col_dirt_wet = curses.color_pair(8) - col_dirt_wetter = curses.color_pair(9) - col_dirt_wettest = curses.color_pair(10) - col_earth = curses.color_pair(3) - col_earth_wet = curses.color_pair(8) - col_earth_wetter = curses.color_pair(9) - col_earth_wettest = curses.color_pair(10) - col_wall_dirt = curses.color_pair(4) - col_wall_dirt_wet = curses.color_pair(8) - col_wall_dirt_wetter = curses.color_pair(9) - col_wall_dirt_wettest = curses.color_pair(10) - col_wall_earth = curses.color_pair(4) - col_wall_earth_wet = curses.color_pair(8) - col_wall_earth_wetter = curses.color_pair(9) - col_wall_earth_wettest = curses.color_pair(10) - col_wall_stone = curses.color_pair(1) - col_wall_stone_wet = curses.color_pair(8) - col_wall_stone_wetter = curses.color_pair(9) - col_wall_stone_wettest = curses.color_pair(10) + col_mem = curses.color_pair(1) + col_player = curses.color_pair(8) + earth_colors = [ + curses.color_pair(4), + curses.color_pair(5), + curses.color_pair(5), + curses.color_pair(6), + curses.color_pair(6), + curses.color_pair(7), + ] + water_colors = [ + curses.color_pair(10), + curses.color_pair(11), + curses.color_pair(12), + curses.color_pair(13), + curses.color_pair(14), + ] for y in range(world_data["map_size"]): for x in range(world_data["map_size"]): pos = y * world_data["map_size"] + x @@ -90,65 +91,26 @@ def win_map(self): continue if char == " ": char = world_data["mem_map"][pos] - attribute = col_mem if char == " ": attribute = col_unknown - elif char in "%#X": - attribute = col_mem_obstacle + else: + attribute = col_mem + if char in charmap: + char = charmap[char] bonus = (" ", attribute) winmap += [(char, attribute), bonus] else: - attribute = col_stone bonus = " " - if char == "_": - attribute = col_ground - elif char == "~": - if world_data["wetmap"][pos] == "1": - attribute = col_ground_wet - if world_data["wetmap"][pos] == "2": - attribute = col_ground_wetter - if world_data["wetmap"][pos] == "3": - attribute = col_ground_wettest - if char == ".": - attribute = col_dirt - if world_data["wetmap"][pos] == "1": - attribute = col_dirt_wet - if world_data["wetmap"][pos] == "2": - attribute = col_dirt_wetter - if world_data["wetmap"][pos] == "3": - attribute = col_dirt_wettest - elif char == ":": - attribute = col_earth - if world_data["wetmap"][pos] == "1": - attribute = col_earth_wet - if world_data["wetmap"][pos] == "2": - attribute = col_earth_wetter - if world_data["wetmap"][pos] == "3": - attribute = col_earth_wettest - elif char == "%": - attribute = col_wall_dirt - if world_data["wetmap"][pos] == "1": - attribute = col_wall_dirt_wet - if world_data["wetmap"][pos] == "2": - attribute = col_wall_dirt_wetter - if world_data["wetmap"][pos] == "3": - attribute = col_wall_dirt_wettest - elif char == "#": - attribute = col_wall_earth - if world_data["wetmap"][pos] == "1": - attribute = col_wall_earth_wet - if world_data["wetmap"][pos] == "2": - attribute = col_wall_earth_wetter - if world_data["wetmap"][pos] == "3": - attribute = col_wall_earth_wettest - elif char == "X": - attribute = col_wall_stone - if world_data["wetmap"][pos] == "1": - attribute = col_wall_stone_wet - if world_data["wetmap"][pos] == "2": - attribute = col_wall_stone_wetter - if world_data["wetmap"][pos] == "3": - attribute = col_wall_stone_wettest + attribute = col_unknown + wetval = ord(world_data["wetmap"][pos]) - ord("0") + if ord("0") <= ord(char) <= ord("5"): + mapval = ord(char) - ord("0") + if 1 <= wetval <= 5: + attribute = water_colors[wetval + (mapval - 1)] + else: + attribute = earth_colors[mapval] + if char in charmap: + char = charmap[char] elif char == "@": attribute = col_player winmap += [(char, attribute), bonus] @@ -156,6 +118,7 @@ def win_map(self): winmap += " " return offset, winmap_size, winmap + from client.config.world_data import world_data world_data["bowel"] = 0 world_data["bladder"] = 0 diff --git a/plugins/server/TheCrawlingEater.py b/plugins/server/TheCrawlingEater.py index 6492d13..1c7a76d 100644 --- a/plugins/server/TheCrawlingEater.py +++ b/plugins/server/TheCrawlingEater.py @@ -8,7 +8,9 @@ from server.config.world_data import world_db def play_drink(): if action_exists("drink") and world_db["WORLD_ACTIVE"]: - if not chr(world_db["MAP"][world_db["Things"][0]["pos"]]) == "~": + pos = world_db["Things"][0]["pos"] + if not (chr(world_db["MAP"][pos]) == "0" + and world_db["wetmap"][pos] > ord("0")): log("NOTHING to drink here.") return elif world_db["Things"][0]["T_BLADDER"] >= 32: @@ -19,12 +21,13 @@ def play_drink(): def actor_drink(t): pos = world_db["Things"][0]["pos"] - if chr(world_db["MAP"][pos]) == "~" and t["T_BLADDER"] < 32: + if chr(world_db["MAP"][pos]) == "0" and \ + world_db["wetmap"][pos] > ord("0") and t["T_BLADDER"] < 32: log("You DRINK.") t["T_BLADDER"] += 1 world_db["wetmap"][pos] -= 1 - if world_db["wetmap"][pos] == 48: - world_db["MAP"][pos] = ord("_") + if world_db["wetmap"][pos] == ord("0"): + world_db["MAP"][pos] = ord("0") def play_pee(): @@ -40,15 +43,10 @@ def actor_pee(t): return if t == world_db["Things"][0]: log("You LOSE fluid.") + if not world_db["catch_air"](t): + return t["T_BLADDER"] -= 1 - terrain = world_db["MAP"][t["pos"]] - if world_db["wetmap"][t["pos"]] == 51: - t["T_LIFEPOINTS"] = 0 - if t == world_db["Things"][0]: - t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) - log("You DROWN.") - else: - world_db["wet_ground"](t["pos"]) + world_db["wetmap"][t["pos"]] += 1 def play_drop(): @@ -64,23 +62,10 @@ def actor_drop(t): return if t == world_db["Things"][0]: log("You DROP waste.") - terrain = world_db["MAP"][t["pos"]] + if not world_db["catch_air"](t): + return + world_db["MAP"][t["pos"]] += 1 t["T_BOWEL"] -= 1 - if chr(terrain) in "_~": - world_db["MAP"][t["pos"]] = ord(".") - elif terrain == ord("."): - world_db["MAP"][t["pos"]] = ord(":") - elif terrain == ord(":"): - world_db["MAP"][t["pos"]] = ord("%") - elif terrain == ord("%"): - world_db["MAP"][t["pos"]] = ord("#") - elif terrain == ord("#"): - world_db["MAP"][t["pos"]] = ord("X") - elif terrain == ord("X"): - t["T_LIFEPOINTS"] = 0 - if t == world_db["Things"][0]: - t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) - log("You SUFFOCATE.") def play_move(str_arg): @@ -96,7 +81,7 @@ def play_move(str_arg): move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] - if chr(world_db["MAP"][pos]) in "%#": + if chr(world_db["MAP"][pos]) in "34": if t["T_BOWEL"] >= 32: if t == world_db["Things"][0]: log("You're too FULL to eat.") @@ -144,56 +129,64 @@ def actor_move(t): t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2] build_fov_map(t) else: - if t["T_BOWEL"] >= 32 or chr(world_db["MAP"][pos]) == "X": + if t["T_BOWEL"] >= 32 or chr(world_db["MAP"][pos]) == "5": return eaten = False - if chr(world_db["MAP"][pos]) == "%" and 0 == int(rand.next() % 2): + if chr(world_db["MAP"][pos]) == "3" and 0 == int(rand.next() % 2): t["T_BOWEL"] += 3 eaten = True - elif chr(world_db["MAP"][pos]) in "#BEH" and 0 == int(rand.next() % 5): + elif chr(world_db["MAP"][pos]) == "4" and 0 == int(rand.next() % 5): t["T_BOWEL"] += 4 eaten = True log("You EAT.") if eaten: - if world_db["wetmap"][pos] == 48: - world_db["MAP"][pos] = ord("_") - else: - world_db["MAP"][pos] = ord("~") + world_db["MAP"][pos] = ord("0") if t["T_BOWEL"] > 32: t["T_BOWEL"] = 32 + +def catch_air(t): + if (world_db["wetmap"][t["pos"]] - ord("0")) \ + + (world_db["MAP"][t["pos"]] - ord("0")) > 4: + t["T_LIFEPOINTS"] = 0 + if t == world_db["Things"][0]: + t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) + log("You SUFFOCATE.") + return False + return True +world_db["catch_air"] = catch_air + + def make_map(): from server.make_map import new_pos, is_neighbor from server.utils import rand - world_db["MAP"] = bytearray(b'X' * (world_db["MAP_LENGTH"] ** 2)) + world_db["MAP"] = bytearray(b'5' * (world_db["MAP_LENGTH"] ** 2)) length = world_db["MAP_LENGTH"] add_half_width = (not (length % 2)) * int(length / 2) - world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("#") + world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("4") while (1): y, x, pos = new_pos() - if "X" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "#"): + if "5" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "4"): if y == 0 or y == (length - 1) or x == 0 or x == (length - 1): break - world_db["MAP"][pos] = ord("#") + world_db["MAP"][pos] = ord("4") n_ground = int((length ** 2) / 16) i_ground = 0 while (i_ground <= n_ground): single_allowed = rand.next() % 32 y, x, pos = new_pos() - if "#" == chr(world_db["MAP"][pos]) \ - and ((not single_allowed) or is_neighbor((y, x), "_")): - world_db["MAP"][pos] = ord("_") + if "4" == chr(world_db["MAP"][pos]) \ + and ((not single_allowed) or is_neighbor((y, x), "0")): + world_db["MAP"][pos] = ord("0") i_ground += 1 n_water = int((length ** 2) / 64) i_water = 0 while (i_water <= n_water): - single_allowed = rand.next() % 32 y, x, pos = new_pos() - if "_" == chr(world_db["MAP"][pos]) \ - and ((not single_allowed) or is_neighbor((y, x), "~")): - world_db["MAP"][pos] = ord("~") - world_db["wetmap"][pos] = 51 + if ord("0") == world_db["MAP"][pos] and \ + ord("0") == world_db["wetmap"][pos]: + world_db["wetmap"][pos] = ord("3") i_water += 1 @@ -205,9 +198,9 @@ def calc_effort(ta, t): if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] terrain = chr(world_db["MAP"][pos]) - if terrain == ".": + if terrain == "1": return 2 - elif terrain == ":": + elif terrain == "2": return 4 return 1 world_db["calc_effort"] = calc_effort @@ -251,14 +244,16 @@ def turn_over(): water = 0 positions_to_wet = [] for i in range(world_db["MAP_LENGTH"] ** 2): - if chr(world_db["MAP"][i]) in "_~" and world_db["wetmap"][i] < 51: + if world_db["MAP"][i] == ord("0") \ + and world_db["wetmap"][i] < ord("5"): positions_to_wet += [i] i_positions_to_wet = len(positions_to_wet) for pos in range(world_db["MAP_LENGTH"] ** 2): - if world_db["MAP"][pos] != ord("~") \ - and world_db["wetmap"][pos] > 48 \ - or world_db["wetmap"][pos] > 49and 0 == (rand.next() % 5): - world_db["unwet_ground"](pos) + if 0 == rand.next() % 5 \ + and ((world_db["wetmap"][pos] > ord("0") + and not world_db["MAP"][pos] == ord("0")) + or world_db["wetmap"][pos] > ord("1")): + world_db["wetmap"][pos] -= 1 water += 1 i_positions_to_wet -= 1 if i_positions_to_wet == 0: @@ -267,10 +262,9 @@ def turn_over(): while water > 0: select = rand.next() % len(positions_to_wet) pos = positions_to_wet[select] - world_db["wet_ground"](pos) + world_db["wetmap"][pos] += 1 positions_to_wet.remove(pos) water -= 1 - log("New water at " + str(pos)) world_db["TURN"] += 1 io_db["worldstate_updateable"] = True try_worldstate_update() @@ -332,20 +326,6 @@ def wetmapset(str_int, mapline): if not world_db["wetmap"]: world_db["wetmap"] = m -def unwet_ground(pos): - world_db["wetmap"][pos] -= 1 - if world_db["MAP"][pos] == ord("~") and world_db["wetmap"][pos] == 48: - world_db["MAP"][pos] = ord("_") -world_db["unwet_ground"] = unwet_ground - - -def wet_ground(pos): - if world_db["MAP"][pos] == ord("_"): - world_db["MAP"][pos] = ord("~") - world_db["wetmap"][pos] += 1 -world_db["wet_ground"] = wet_ground - - def write_wetmap(): from server.worldstate_write_helpers import write_map length = world_db["MAP_LENGTH"] @@ -361,8 +341,8 @@ io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]] io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]] io_db["worldstate_write_order"] += [[write_wetmap, "func"]] import server.config.world_data -server.config.world_data.symbols_hide = "%#X" + "ABC" + "DEF" + "GHI" -server.config.world_data.symbols_passable = "_.:" + "~JK" + "LMN" + "OPQ" +server.config.world_data.symbols_hide = "345" +server.config.world_data.symbols_passable = "012" server.config.world_data.thing_defaults["T_BOWEL"] = 0 server.config.world_data.thing_defaults["T_BLADDER"] = 0 world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)