map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
             }
             let used_positions = [];
-            for (const thing_id in game.things) {
-                let t = game.things[thing_id];
+            function draw_thing(t, used_positions) {
                 let symbol = game.thing_types[t.type_];
                 let meta_char = ' ';
                 if (t.thing_char) {
                 };
                 map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
                 used_positions.push(t.position.toString());
+            }
+            for (const thing_id in game.things) {
+                let t = game.things[thing_id];
+                if (t.type_ != 'Player') {
+                    draw_thing(t, used_positions);
+                }
+            };
+            for (const thing_id in game.things) {
+                let t = game.things[thing_id];
+                if (t.type_ == 'Player') {
+                    draw_thing(t, used_positions);
+                }
             };
         }
         let player = game.things[game.player_id];
 
                         original = map_lines_split[p.y][p.x]
                         map_lines_split[p.y][p.x] = original[0] + 'P'
                     used_positions = []
-                    for t in self.game.things:
+
+                    def draw_thing(t, used_positions):
                         symbol = self.game.thing_types[t.type_]
                         meta_char = ' '
                         if hasattr(t, 'thing_char'):
                             meta_char = '+'
                         map_lines_split[t.position.y][t.position.x] = symbol + meta_char
                         used_positions += [t.position]
+
+                    for t in [t for t in self.game.things if t.type_ != 'Player']:
+                        draw_thing(t, used_positions)
+                    for t in [t for t in self.game.things if t.type_ == 'Player']:
+                        draw_thing(t, used_positions)
                 player = self.game.get_thing(self.game.player_id)
                 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
                     map_lines_split[self.explorer.y][self.explorer.x] = '??'