From: Christian Heller Date: Wed, 29 May 2013 03:33:55 +0000 (+0200) Subject: Updated README to reflect last hours' changes. X-Git-Tag: tce~1261 X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/%7B%7Bprefix%7D%7D/condition_descriptions?a=commitdiff_plain;h=bfbd452c40d252715f0622e67e93028a35d6dd42;p=plomrogue Updated README to reflect last hours' changes. --- diff --git a/README b/README index 7880897..224b7b8 100644 --- a/README +++ b/README @@ -4,8 +4,9 @@ plomrogue plomlompom tries to build his own roguelike. Currently, it doesn't do much, apart from managing some example ncurses windows in a bizarre fashion. You can move around a player and meet an enemy, but they don't -really fight. A map gets generated randomly; it's seed can be saved and -later reloaded. +really fight. The map gets generated randomly. There is only one save +file (named "savefile"), and it gets overwritten each new turn. To start +over with a new world, delete it. Install/run ----------- @@ -17,8 +18,6 @@ cd plomrogue make ./roguelike -Use option -l to load an existing map seed. - Default keybindings ------------------- @@ -39,8 +38,6 @@ _ shrink window horizontally + grow window vertically - shrink window vertically -s save seed of map - w scroll map up x scroll map down a scroll map left