From: Christian Heller Date: Wed, 9 Dec 2020 01:41:50 +0000 (+0100) Subject: Make thing dropping directional. X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/%7B%7Bprefix%7D%7D/static/template?a=commitdiff_plain;h=028871514fd40755055facc5883a4f8076dcebad;p=plomrogue2 Make thing dropping directional. --- diff --git a/config.json b/config.json index 8fce4dc..6c4fa14 100644 --- a/config.json +++ b/config.json @@ -16,7 +16,7 @@ "flatten": "F", "switch_to_enter_face": "f", "switch_to_take_thing": "z", - "drop_thing": "u", + "switch_to_drop_thing": "u", "teleport": "p", "door": "D", "install": "I", diff --git a/plomrogue/game.py b/plomrogue/game.py index 143248f..a57a507 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -184,6 +184,8 @@ class Game(GameBase): def get_string_options(self, string_option_type): if string_option_type == 'direction': return self.map_geometry.directions + elif string_option_type == 'direction+here': + return ['HERE'] + self.map_geometry.directions elif string_option_type == 'char': return [c for c in string.digits + string.ascii_letters + string.punctuation + ' '] diff --git a/plomrogue/tasks.py b/plomrogue/tasks.py index 9447cc6..d8d118a 100644 --- a/plomrogue/tasks.py +++ b/plomrogue/tasks.py @@ -10,6 +10,12 @@ class Task: self.thing = thing self.args = args + def _get_move_target(self): + if self.args[0] == 'HERE': + return self.thing.position + return self.thing.game.map_geometry.move_yxyx(self.thing.position, + self.args[0]) + def check(self): pass @@ -25,12 +31,8 @@ class Task_WAIT(Task): class Task_MOVE(Task): argtypes = 'string:direction' - def get_move_target(self): - return self.thing.game.map_geometry.move_yxyx(self.thing.position, - self.args[0]) - def check(self): - test_yxyx = self.get_move_target() + test_yxyx = self._get_move_target() if test_yxyx in [t.position for t in self.thing.game.things if t.blocking]: raise PlayError('blocked by other thing') @@ -39,7 +41,7 @@ class Task_MOVE(Task): def do(self): self.thing.game.record_fov_change(self.thing.position) - self.thing.position = self.get_move_target() + self.thing.position = self._get_move_target() self.thing.game.record_fov_change(self.thing.position) if self.thing.carrying: self.thing.carrying.position = self.thing.position @@ -111,29 +113,33 @@ class Task_PICK_UP(Task): class Task_DROP(Task): + argtypes = 'string:direction+here' def check(self): if not self.thing.carrying: raise PlayError('nothing to drop') + target_position = self._get_move_target() if self.thing.carrying.type_ == 'Bottle' and self.thing.carrying.full: for t in [t for t in self.thing.game.things if t.type_ == 'BottleDeposit' - and t.position == self.thing.position]: + and t.position == target_position]: raise PlayError('cannot drop full bottle into bottle deposit') def do(self): + target_position = self._get_move_target() dropped = self.thing.uncarry() + dropped.position = target_position if dropped.type_ == 'Bottle' and not dropped.full: for t in [t for t in self.thing.game.things if t.type_ == 'BottleDeposit' - and t.position == self.thing.position]: + and t.position == dropped.position]: t.accept() self.thing.game.remove_thing(dropped) break elif dropped.type_ == 'Hat': for t in [t for t in self.thing.game.things if t.type_ == 'HatRemixer' - and t.position == self.thing.position]: + and t.position == dropped.position]: t.accept(dropped) break diff --git a/rogue_chat.html b/rogue_chat.html index 2e37e7f..9d5eddf 100644 --- a/rogue_chat.html +++ b/rogue_chat.html @@ -52,7 +52,7 @@ keyboard input/control: - + @@ -99,11 +99,11 @@ keyboard input/control:
  • help:
  • flatten surroundings:
  • teleport: -
  • drop thing:
  • open/close:
  • consume:
  • install:
  • (un-)wear: +
  • @@ -159,6 +159,11 @@ let mode_helps = { 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.', 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.' }, + 'drop_thing': { + 'short': 'drop thing', + 'intro': 'Enter number of direction to which you want to drop thing.', + 'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..' + }, 'admin_thing_protect': { 'short': 'change thing protection', 'intro': '@ enter thing protection character:', @@ -244,7 +249,6 @@ let key_descriptions = { 'help': 'help', 'flatten': 'flatten surroundings', 'teleport': 'teleport', - 'drop_thing': 'drop thing', 'door': 'open/close', 'consume': 'consume', 'install': '(un-)install', @@ -503,6 +507,7 @@ let server = { tui.mode_write.legal = game.tasks.includes('WRITE'); tui.mode_command_thing.legal = game.tasks.includes('WRITE'); tui.mode_take_thing.legal = game.tasks.includes('PICK_UP'); + tui.mode_drop_thing.legal = game.tasks.includes('DROP'); } else if (tokens[0] === 'THING_TYPE') { game.thing_types[tokens[1]] = tokens[2] } else if (tokens[0] === 'THING_CARRYING') { @@ -671,6 +676,7 @@ let tui = { mode_name_thing: new Mode('name_thing', true, true), mode_command_thing: new Mode('command_thing', true), mode_take_thing: new Mode('take_thing', true), + mode_drop_thing: new Mode('drop_thing', true), mode_enter_face: new Mode('enter_face', true), mode_admin_enter: new Mode('admin_enter', true), mode_admin: new Mode('admin'), @@ -693,9 +699,9 @@ let tui = { selectables: [], init: function() { this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter", - "command_thing", "take_thing"] - this.mode_play.available_actions = ["move", "drop_thing", "teleport", - "door", "consume", "install", "wear"]; + "command_thing", "take_thing", "drop_thing"] + this.mode_play.available_actions = ["move", "teleport", "door", "consume", + "install", "wear"]; this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"] this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]; this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type", @@ -857,7 +863,7 @@ let tui = { if (select_range.includes(t.position[0].toString() + ':' + t.position[1].toString()) && t.portable) { - this.selectables.push([t_id, t]); + this.selectables.push(t_id); } }; if (this.selectables.length == 0) { @@ -866,10 +872,17 @@ let tui = { this.switch_mode('play'); return; } else { - for (let [i, t] of this.selectables.entries()) { - this.log_msg(i + ': ' + explorer.get_thing_info(t[1])); + for (let [i, t_id] of this.selectables.entries()) { + const t = game.things[t_id]; + this.log_msg(i + ': ' + explorer.get_thing_info(t)); } } + } else if (this.mode.name == 'drop_thing') { + this.log_msg('Direction to drop thing to:'); + this.selectables = ['HERE'].concat(Object.values(this.movement_keys)); + for (let [i, direction] of this.selectables.entries()) { + this.log_msg(i + ': ' + direction); + }; } else if (this.mode.name == 'command_thing') { server.send(['TASK:COMMAND', 'HELP']); } else if (this.mode.name == 'control_pw_pw') { @@ -990,6 +1003,16 @@ let tui = { }; this.full_refresh(); }, + pick_selectable: function(task_name) { + const i = parseInt(this.inputEl.value); + if (isNaN(i) || i < 0 || i >= this.selectables.length) { + tui.log_msg('? invalid index, aborted'); + } else { + server.send(['TASK:' + task_name, tui.selectables[i]]); + } + this.inputEl.value = ""; + this.switch_mode('play'); + }, draw_map: function() { if (!game.turn_complete && this.map_lines.length == 0) { return; @@ -1441,7 +1464,7 @@ tui.inputEl.addEventListener('keydown', (event) => { } if (tui.mode.has_input_prompt && event.key == 'Enter' && tui.inputEl.value.length == 0 - && ['chat', 'command_thing', 'take_thing', + && ['chat', 'command_thing', 'take_thing', 'drop_thing', 'admin_enter'].includes(tui.mode.name)) { if (tui.mode.name != 'chat') { tui.log_msg('@ aborted'); @@ -1470,14 +1493,9 @@ tui.inputEl.addEventListener('keydown', (event) => { server.send(['TASK:COMMAND', tui.inputEl.value]); tui.inputEl.value = ""; } else if (tui.mode.name == 'take_thing' && event.key == 'Enter') { - const i = parseInt(tui.inputEl.value); - if (isNaN(i) || i < 0 || i >= tui.selectables.length) { - tui.log_msg('? invalid index, aborted'); - } else { - server.send(['TASK:PICK_UP', tui.selectables[i][0]]); - } - tui.inputEl.value = ""; - tui.switch_mode('play'); + tui.pick_selectable('PICK_UP'); + } else if (tui.mode.name == 'drop_thing' && event.key == 'Enter') { + tui.pick_selectable('DROP'); } else if (tui.mode.name == 'control_pw_pw' && event.key == 'Enter') { if (tui.inputEl.value.length == 0) { tui.log_msg('@ aborted'); @@ -1556,8 +1574,6 @@ tui.inputEl.addEventListener('keydown', (event) => { } else if (tui.mode.name == 'play') { if (tui.mode.mode_switch_on_key(event)) { null; - } else if (event.key === tui.keys.drop_thing && tui.task_action_on('drop_thing')) { - server.send(["TASK:DROP"]); } else if (event.key === tui.keys.consume && tui.task_action_on('consume')) { server.send(["TASK:INTOXICATE"]); } else if (event.key === tui.keys.door && tui.task_action_on('door')) { @@ -1673,9 +1689,6 @@ document.getElementById("toggle_map_mode").onclick = function() { tui.toggle_map_mode(); tui.full_refresh(); }; -document.getElementById("drop_thing").onclick = function() { - server.send(['TASK:DROP']); -}; document.getElementById("flatten").onclick = function() { server.send(['TASK:FLATTEN_SURROUNDINGS', tui.password]); }; diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index 15f59bf..657523f 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -41,6 +41,11 @@ mode_helps = { 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.', 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.' }, + 'drop_thing': { + 'short': 'drop thing', + 'intro': 'Enter number of direction to which you want to drop thing.', + 'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..' + }, 'admin_thing_protect': { 'short': 'change thing protection', 'intro': '@ enter thing protection character:', @@ -300,6 +305,7 @@ def cmd_TASKS(game, tasks_comma_separated): game.tui.mode_write.legal = 'WRITE' in game.tasks game.tui.mode_command_thing.legal = 'COMMAND' in game.tasks game.tui.mode_take_thing.legal = 'PICK_UP' in game.tasks + game.tui.mode_drop_thing.legal = 'DROP' in game.tasks cmd_TASKS.argtypes = 'string' def cmd_THING_TYPE(game, thing_type, symbol_hint): @@ -445,6 +451,7 @@ class TUI: mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True) mode_command_thing = Mode('command_thing', has_input_prompt=True) mode_take_thing = Mode('take_thing', has_input_prompt=True) + mode_drop_thing = Mode('drop_thing', has_input_prompt=True) mode_enter_face = Mode('enter_face', has_input_prompt=True) is_admin = False tile_draw = False @@ -453,9 +460,9 @@ class TUI: import os import json self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter", - "command_thing", "take_thing"] - self.mode_play.available_actions = ["move", "drop_thing", - "teleport", "door", "consume", + "command_thing", "take_thing", + "drop_thing"] + self.mode_play.available_actions = ["move", "teleport", "door", "consume", "install", "wear"] self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"] self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"] @@ -500,7 +507,7 @@ class TUI: 'flatten': 'F', 'switch_to_enter_face': 'f', 'switch_to_take_thing': 'z', - 'drop_thing': 'u', + 'switch_to_drop_thing': 'u', 'teleport': 'p', 'consume': 'C', 'door': 'D', @@ -675,7 +682,7 @@ class TUI: else: select_range += [player.position + YX(-1, -1), player.position + YX(1, -1)] - self.selectables = [t for t in self.game.things + self.selectables = [t.id_ for t in self.game.things if t.portable and t.position in select_range] if len(self.selectables) == 0: self.log_msg('none') @@ -684,8 +691,14 @@ class TUI: return else: for i in range(len(self.selectables)): - t = self.selectables[i] + t = self.game.get_thing(self.selectables[i]) self.log_msg(str(i) + ': ' + self.get_thing_info(t)) + elif self.mode.name == 'drop_thing': + self.log_msg('Direction to drop thing to:') + self.selectables =\ + ['HERE'] + list(self.game.tui.movement_keys.values()) + for i in range(len(self.selectables)): + self.log_msg(str(i) + ': ' + self.selectables[i]) elif self.mode.name == 'command_thing': self.send('TASK:COMMAND ' + quote('HELP')) elif self.mode.name == 'control_pw_pw': @@ -987,6 +1000,18 @@ class TUI: if self.show_help: draw_help() + def pick_selectable(task_name): + try: + i = int(self.input_) + if i < 0 or i >= len(self.selectables): + self.log_msg('? invalid index, aborted') + else: + self.send('TASK:%s %s' % (task_name, self.selectables[i])) + except ValueError: + self.log_msg('? invalid index, aborted') + self.input_ = '' + self.switch_mode('play') + action_descriptions = { 'move': 'move', 'flatten': 'flatten surroundings', @@ -1059,7 +1084,7 @@ class TUI: self.input_ = self.input_[:-1] elif self.mode.has_input_prompt and key == '\n' and self.input_ == ''\ and self.mode.name in {'chat', 'command_thing', 'take_thing', - 'admin_enter'}: + 'drop_thing', 'admin_enter'}: if self.mode.name != 'chat': self.log_msg('@ aborted') self.switch_mode('play') @@ -1086,16 +1111,9 @@ class TUI: self.input_ = "" self.switch_mode('edit') elif self.mode.name == 'take_thing' and key == '\n': - try: - i = int(self.input_) - if i < 0 or i >= len(self.selectables): - self.log_msg('? invalid index, aborted') - else: - self.send('TASK:PICK_UP %s' % self.selectables[i].id_) - except ValueError: - self.log_msg('? invalid index, aborted') - self.input_ = '' - self.switch_mode('play') + pick_selectable('PICK_UP') + elif self.mode.name == 'drop_thing' and key == '\n': + pick_selectable('DROP') elif self.mode.name == 'command_thing' and key == '\n': self.send('TASK:COMMAND ' + quote(self.input_)) self.input_ = "" @@ -1180,8 +1198,6 @@ class TUI: elif self.mode.name == 'play': if self.mode.mode_switch_on_key(self, key): continue - elif key == self.keys['drop_thing'] and task_action_on('drop_thing'): - self.send('TASK:DROP') elif key == self.keys['door'] and task_action_on('door'): self.send('TASK:DOOR') elif key == self.keys['consume'] and task_action_on('consume'):