From b919731c4857342e43a7b60a4c40ca29a9e9749a Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Wed, 16 Dec 2020 22:23:05 +0100
Subject: [PATCH] Due to less frequent bladder pressure updates, don't update
 without changes anymore.

---
 plomrogue/game.py | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/plomrogue/game.py b/plomrogue/game.py
index 5e6c144..0c84e04 100755
--- a/plomrogue/game.py
+++ b/plomrogue/game.py
@@ -137,7 +137,6 @@ class Game(GameBase):
         self.player_char_i = -1
         self.admin_passwords = []
         self.send_gamestate_min_interval = datetime.timedelta(seconds=0.04)
-        self.send_gamestate_max_interval = datetime.timedelta(seconds=5)
         self.last_send_gamestate = datetime.datetime.now() -\
             self.send_gamestate_min_interval
         self.terrains = {
@@ -390,8 +389,7 @@ class Game(GameBase):
                         self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
 
         # send gamestate if it makes sense at this point
-        if self.changed or self.last_send_gamestate < \
-           datetime.datetime.now() - self.send_gamestate_max_interval:
+        if self.changed:
             self.turn += 1
             # send_gamestate() can be rather expensive, due to among other reasons
             # re-calculating players' FOVs, so don't send it out too often
-- 
2.30.2