From: Christian Heller Date: Tue, 27 Aug 2013 01:43:57 +0000 (+0200) Subject: Re-factored move_player(). X-Git-Tag: tce~1026 X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/%7B%7Bprefix%7D%7D/todo?a=commitdiff_plain;h=10c1227861382eb2bc754dc5a91eaf662e1f9231;p=plomrogue Re-factored move_player(). --- diff --git a/src/map_object_actions.c b/src/map_object_actions.c index 96e22b7..490874f 100644 --- a/src/map_object_actions.c +++ b/src/map_object_actions.c @@ -12,15 +12,26 @@ -/* Log monster bumping into monster. */ +/* Log monster (described by "desc_monster1") bumping into "monster2". */ static void monster_bumps_monster(struct World * world, char * desc_monster1, struct Monster * monster2); -/* Decrement player HPs due to attack of monster, kill him if necessary and log - * the whole action. +/* Decrement player HPs due to attack of monster described by "desc_monster", + * kill player if his HP hit zero; log the whole action. */ static void monster_hits_player(struct World * world, char * desc_monster); +/* Decrement HP of "monster" hit by player, kill it if its HP hit zero; log the + * whole action. + */ +static void player_hits_monster(struct World * world, struct Monster * monster) + +/* Try moving the player in direction "d" towards coordinate "target"; log + * success or failure of the whole action. + */ +static void try_player_move(struct World * world, + enum dir d, struct yx_uint16 target) + static void monster_bumps_monster(struct World * world, char * desc_monster1, @@ -39,9 +50,9 @@ static void monster_bumps_monster(struct World * world, char * desc_monster1, static void monster_hits_player(struct World * world, char * desc_monster) { - char * hitdesc = " hits you."; - char * msg = malloc(strlen(desc_monster) + strlen(hitdesc) + 2); - sprintf(msg, "\n%s%s", desc_monster, hitdesc); + char * hitdesc = " hits you"; + char * msg = malloc(strlen(desc_monster) + strlen(hitdesc) + 3); + sprintf(msg, "\n%s%s.", desc_monster, hitdesc); update_log(world, msg); free(msg); world->player->hitpoints--; @@ -53,6 +64,78 @@ static void monster_hits_player(struct World * world, char * desc_monster) +static void player_hits_monster(struct World * world, struct Monster * monster) +{ + struct MapObjDef * mod = get_map_obj_def(world, monster->map_obj.type); + char * hit_desc = "You hit the "; + char * monster_desc = mod->desc; + char * msg = malloc(strlen(hit_desc) + strlen(monster_desc) + 3); + sprintf(msg, "\n%s%s.", hit_desc, monster_desc); + update_log(world, msg); + free(msg); + monster->hitpoints--; + + if (0 == monster->hitpoints) + { + hit_desc = "You kill the "; + msg = malloc(strlen(hit_desc) + strlen(monster_desc) + 3); + sprintf(msg, "\n%s%s.", hit_desc, monster_desc); + update_log(world, msg); + free(msg); + if (world->monster == monster) + { + world->monster = world->monster->map_obj.next; + } + else + { + struct Monster * m_prev; + for (m_prev = world->monster; + m_prev->map_obj.next != monster; + m_prev = m_prev->map_obj.next); + { + m_prev->map_obj.next = monster->map_obj.next; + } + } + free(monster); + } +} + + + +static void try_player_move(struct World * world, + enum dir d, struct yx_uint16 target) +{ + char * dsc_dir; + if (NORTH == d) + { + dsc_dir = "north"; + } + else if (EAST == d) + { + dsc_dir = "east" ; + } + else if (SOUTH == d) + { + dsc_dir = "south"; + } + else if (WEST == d) + { + dsc_dir = "west" ; + } + char * dsc_move = "You fail to move "; + if (is_passable(world->map, target)) + { + dsc_move = "You move "; + world->player->pos = target; + } + char * msg = malloc(strlen(dsc_move) + strlen (dsc_dir) + 3); + sprintf(msg, "\n%s%s.", dsc_move, dsc_dir); + update_log(world, msg); + free(msg); +} + + + extern void move_monster(struct World * world, struct Monster * monster) { char d = rrand() % 5; @@ -91,69 +174,19 @@ extern void move_player (struct World * world, enum dir d) { struct yx_uint16 t = mv_yx_in_dir(d, world->player->pos); struct Monster * monster; - struct MapObjDef * mod; - char * msg = calloc(100, sizeof(char)); - char * desc; for (monster = world->monster; monster != 0; monster = monster->map_obj.next) { if (yx_uint16_cmp(&t, &monster->map_obj.pos)) { - mod = get_map_obj_def(world, monster->map_obj.type); - desc = mod->desc; - sprintf(msg, "\nYou hit the %s.", desc); - update_log(world, msg); - monster->hitpoints--; - if (0 == monster->hitpoints) - { - sprintf(msg, "\nYou kill the %s.", desc); - update_log(world, msg); - if (world->monster == monster) - { - world->monster = world->monster->map_obj.next; - } - else - { - struct Monster * m_prev; - for (m_prev = world->monster; - m_prev->map_obj.next != monster; - m_prev = m_prev->map_obj.next); - m_prev->map_obj.next = monster->map_obj.next; - } - free(monster); - } + player_hits_monster(world, monster); turn_over(world, d); return; } - } - char * msg_content = "You fail to move"; - char * dir; - if (NORTH == d) - { - dir = "north"; - } - else if (EAST == d) - { - dir = "east" ; - } - else if (SOUTH == d) - { - dir = "south"; - } - else if (WEST == d) - { - dir = "west" ; - } - if (is_passable(world->map, t)) - { - msg_content = "You move"; - world->player->pos = t; - } - sprintf(msg, "\n%s %s.", msg_content, dir); - update_log(world, msg); - free(msg); - turn_over(world, d); + } + try_player_move(world, d, t); + turn_over(world, d); }