From 1f945a061889575a755faf258ba7b7f5a51b3a03 Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Sat, 5 Dec 2020 02:56:11 +0100
Subject: [PATCH] Don't set game.changed where no new send_gamestate would be
 necessitated.

---
 plomrogue/commands.py | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/plomrogue/commands.py b/plomrogue/commands.py
index 7a05ae8..dc2e6ea 100644
--- a/plomrogue/commands.py
+++ b/plomrogue/commands.py
@@ -96,7 +96,7 @@ def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id):
     if not t:
         raise GameError('thing of ID %s not found' % thing_id)
     t.protection = protection_char
-    game.changed = True
+    #game.changed = True
 cmd_THING_PROTECTION.argtypes = 'int:pos char'
 
 def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
@@ -108,7 +108,7 @@ def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
     if tile_class == '.':
         raise GameError('tile class "." must remain unprotected')
     game.map_control_passwords[tile_class] = password
-    game.changed = True
+    #game.changed = True
 cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
 
 def cmd_NICK(game, nick, connection_id):
-- 
2.30.2