From: Christian Heller Date: Thu, 29 Oct 2020 01:18:17 +0000 (+0100) Subject: Improve login-handling. X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/decks/%27%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28escapeHTML%28span%5B2%5D%29%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28%27?a=commitdiff_plain;h=59a3670b274793215fbea550d2ec7f90527ad53c;p=plomrogue2-experiments Improve login-handling. --- diff --git a/new2/plomrogue/commands.py b/new2/plomrogue/commands.py index 88a5211..8aec89b 100644 --- a/new2/plomrogue/commands.py +++ b/new2/plomrogue/commands.py @@ -23,7 +23,7 @@ def cmd_LOGIN(game, nick, connection_id): t.position = YX(game.map.size.y // 2, game.map.size.x // 2) game.things += [t] # TODO refactor into Thing.__init__? game.sessions[connection_id] = t.id_ - game.io.send('META ' + quote('you are now: ' + nick), connection_id) + game.io.send('LOGIN_OK ' + quote('you are now: ' + nick), connection_id) t.nickname = nick game.io.send('PLAYER_ID %s' % t.id_, connection_id) cmd_LOGIN.argtypes = 'string' diff --git a/new2/plomrogue/game.py b/new2/plomrogue/game.py index 2d71ac3..6295f8d 100755 --- a/new2/plomrogue/game.py +++ b/new2/plomrogue/game.py @@ -100,7 +100,7 @@ class Game(GameBase): to_delete += [connection_id] for connection_id in to_delete: del self.sessions[connection_id] - self.changed = True + self.changed = True for t in [t for t in self.things]: if t in self.things: try: diff --git a/new2/rogue_chat_nocanvas_monochrome.html b/new2/rogue_chat_nocanvas_monochrome.html index ad65461..f878776 100644 --- a/new2/rogue_chat_nocanvas_monochrome.html +++ b/new2/rogue_chat_nocanvas_monochrome.html @@ -164,6 +164,7 @@ class Mode { this.shows_annotations = shows_annotations; } } +let mode_login = new Mode('login', true, false); let mode_chat = new Mode('chat', true, false); let mode_annotate = new Mode('annotate', true, true); let mode_play = new Mode('play', false, false); @@ -171,7 +172,7 @@ let mode_study = new Mode('study', false, true); let mode_edit = new Mode('edit', false, false); let tui = { - mode: mode_chat, + mode: mode_login, log: [], input_prompt: '> ', input: '', @@ -183,6 +184,7 @@ let tui = { init: function() { this.recalc_input_lines(); this.height_header = this.height_turn_line + this.height_mode_line; + this.log_msg("Please enter your username:"); }, switch_mode: function(mode, keep_pos=false) { if (mode == mode_study && !keep_pos) { @@ -317,29 +319,29 @@ let tui = { terminal.refresh(); }, log_help: function() { - tui.log_msg(""); - tui.log_msg("HELP"); - tui.log_msg(""); - tui.log_msg("chat mode commands:"); - tui.log_msg(":login USER - register as USER"); - tui.log_msg(":msg USER TEXT - send TEXT to USER"); - tui.log_msg(":help - show this help"); - tui.log_msg(":play or :p - switch to play mode"); - tui.log_msg(":study or :s - switch to study mode"); - tui.log_msg(""); - tui.log_msg("play mode commands:"); - tui.log_msg("w, a, s, d - move avatar"); - tui.log_msg("f - flatten surroundings"); - tui.log_msg("e - write following ASCII character"); - tui.log_msg("c - switch to chat mode"); - tui.log_msg("? - switch to study mode"); - tui.log_msg(""); - tui.log_msg("study mode commands:"); - tui.log_msg("w, a, s, d - move question mark"); - tui.log_msg("A - annotate terrain"); - tui.log_msg("c - switch to chat mode"); - tui.log_msg("p - switch to play mode"); - tui.log_msg(""); + this.log_msg(""); + this.log_msg("HELP"); + this.log_msg(""); + this.log_msg("chat mode commands:"); + this.log_msg(":nick NAME - re-name yourself to NAME"); + this.log_msg(":msg USER TEXT - send TEXT to USER"); + this.log_msg(":help - show this help"); + this.log_msg(":play or :p - switch to play mode"); + this.log_msg(":study or :s - switch to study mode"); + this.log_msg(""); + this.log_msg("play mode commands:"); + this.log_msg("w, a, s, d - move avatar"); + this.log_msg("f - flatten surroundings"); + this.log_msg("e - write following ASCII character"); + this.log_msg("c - switch to chat mode"); + this.log_msg("? - switch to study mode"); + this.log_msg(""); + this.log_msg("study mode commands:"); + this.log_msg("w, a, s, d - move question mark"); + this.log_msg("A - annotate terrain"); + this.log_msg("c - switch to chat mode"); + this.log_msg("p - switch to play mode"); + this.log_msg(""); }, draw_info: function() { terminal.drawBox(this.height_header, this.window_width, terminal.rows - this.height_header - this.height_input, this.window_width); @@ -372,7 +374,6 @@ let game = { terminal.initialize(); tui.init(); -tui.log_help(); tui.full_refresh(); server.init(websocket_location); @@ -402,6 +403,10 @@ server.websocket.onmessage = function (event) { } else if (tokens[0] === 'META') { tui.log_msg('@ ' + tokens[1]); tui.refresh(); + } else if (tokens[0] === 'LOGIN_OK') { + tui.log_msg('@ ' + tokens[1]); + tui.log_help(); + tui.switch_mode(mode_chat); } else if (tokens[0] === 'ANNOTATION') { let position = parser.parse_yx(tokens[1]); explorer.update_info_db(position, tokens[2]); @@ -490,6 +495,9 @@ document.addEventListener('keydown', (event) => { } else if (tui.mode.has_input_prompt && event.key == 'Backspace') { tui.shorten_input(); tui.full_refresh(); + } else if (tui.mode == mode_login && event.key == 'Enter') { + server.send(['LOGIN', tui.input]); + tui.switch_mode(mode_login); } else if (tui.mode == mode_annotate && event.key == 'Enter') { explorer.annotate(tui.input); tui.switch_mode(mode_study, true); @@ -504,7 +512,7 @@ document.addEventListener('keydown', (event) => { } else if (tokens[0] == ':help') { tui.log_help(); tui.refresh(); - } else if (tokens[0] == ':login') { + } else if (tokens[0] == ':nick') { if (tokens.length > 1) { server.send(['LOGIN', tokens[1]]); } else {