From: Christian Heller Date: Mon, 18 Feb 2019 02:06:01 +0000 (+0100) Subject: More refactoring. X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/decks/%27%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28escapeHTML%28span%5B2%5D%29%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28%27?a=commitdiff_plain;h=7d8ed36999f496383de39a76aee8dfb8e1bfbef7;p=plomrogue2-experiments More refactoring. --- diff --git a/new/example_client.py b/new/example_client.py index 7a99027..a877da8 100755 --- a/new/example_client.py +++ b/new/example_client.py @@ -4,9 +4,10 @@ import socket import threading from plomrogue.parser import ArgError, Parser from plomrogue.commands import cmd_MAP, cmd_THING_TYPE, cmd_THING_POS -from plomrogue.game import Game, WorldBase, ThingBase +from plomrogue.game import Game, WorldBase from plomrogue.mapping import MapBase from plomrogue.io import PlomSocket +from plomrogue.things import ThingBase import types diff --git a/new/plomrogue/game.py b/new/plomrogue/game.py index 2c65f04..d244582 100755 --- a/new/plomrogue/game.py +++ b/new/plomrogue/game.py @@ -1,5 +1,5 @@ from plomrogue.tasks import Task_WAIT, Task_MOVE -from plomrogue.errors import GameError, ArgError +from plomrogue.errors import ArgError from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE, cmd_MAP, cmd_MAP, cmd_THING_TYPE, cmd_THING_POS, cmd_TERRAIN_LINE, cmd_PLAYER_ID, cmd_TURN, @@ -8,156 +8,7 @@ from plomrogue.mapping import MapHex from plomrogue.parser import Parser from plomrogue.io import GameIO from plomrogue.misc import quote, stringify_yx - - - -class ThingBase: - - def __init__(self, world, id_, type_='?', position=[0,0]): - self.world = world - self.id_ = id_ - self.type_ = type_ - self.position = position - - - -class Thing(ThingBase): - - def __init__(self, *args, **kwargs): - super().__init__(*args, **kwargs) - self.set_task('WAIT') - self._last_task_result = None - self._stencil = None - - def move_towards_target(self, target): - dijkstra_map = type(self.world.map_)(self.world.map_.size) - n_max = 256 - dijkstra_map.terrain = [n_max for i in range(dijkstra_map.size_i)] - dijkstra_map[target] = 0 - shrunk = True - visible_map = self.get_visible_map() - while shrunk: - shrunk = False - for pos in dijkstra_map: - if visible_map[pos] != '.': - continue - neighbors = dijkstra_map.get_neighbors(tuple(pos)) - for direction in neighbors: - yx = neighbors[direction] - if yx is not None and dijkstra_map[yx] < dijkstra_map[pos] - 1: - dijkstra_map[pos] = dijkstra_map[yx] + 1 - shrunk = True - #with open('log', 'a') as f: - # f.write('---------------------------------\n') - # for y, line in dijkstra_map.lines(): - # for val in line: - # if val < 10: - # f.write(str(val)) - # elif val == 256: - # f.write('x') - # else: - # f.write('~') - # f.write('\n') - neighbors = dijkstra_map.get_neighbors(tuple(self.position)) - n = n_max - #print('DEBUG', self.position, neighbors) - #dirs = dijkstra_map.get_directions() - #print('DEBUG dirs', dirs) - #print('DEBUG neighbors', neighbors) - #debug_scores = [] - #for pos in neighbors: - # if pos is None: - # debug_scores += [9000] - # else: - # debug_scores += [dijkstra_map[pos]] - #print('DEBUG debug_scores', debug_scores) - target_direction = None - for direction in neighbors: - yx = neighbors[direction] - if yx is not None: - n_new = dijkstra_map[yx] - if n_new < n: - n = n_new - target_direction = direction - #print('DEBUG result', direction) - if target_direction: - self.set_task('MOVE', (target_direction,)) - - def decide_task(self): - visible_things = self.get_visible_things() - target = None - for t in visible_things: - if t.type_ == 'human': - target = t.position - break - if target is not None: - try: - self.move_towards_target(target) - return - except GameError: - pass - self.set_task('WAIT') - - def set_task(self, task_name, args=()): - task_class = self.world.game.tasks[task_name] - self.task = task_class(self, args) - self.task.check() # will throw GameError if necessary - - def proceed(self, is_AI=True): - """Further the thing in its tasks. - - Decrements .task.todo; if it thus falls to <= 0, enacts method - whose name is 'task_' + self.task.name and sets .task = - None. If is_AI, calls .decide_task to decide a self.task. - - Before doing anything, ensures an empty map visibility stencil - and checks that task is still possible, and aborts it - otherwise (for AI things, decides a new task). - - """ - self._stencil = None - try: - self.task.check() - except GameError as e: - self.task = None - self._last_task_result = e - if is_AI: - try: - self.decide_task() - except GameError: - self.set_task('WAIT') - return - self.task.todo -= 1 - if self.task.todo <= 0: - self._last_task_result = self.task.do() - self.task = None - if is_AI and self.task is None: - try: - self.decide_task() - except GameError: - self.set_task('WAIT') - - def get_stencil(self): - if self._stencil is not None: - return self._stencil - self._stencil = self.world.map_.get_fov_map(self.position) - return self._stencil - - def get_visible_map(self): - stencil = self.get_stencil() - m = self.world.map_.new_from_shape(' ') - for pos in m: - if stencil[pos] == '.': - m[pos] = self.world.map_[pos] - return m - - def get_visible_things(self): - stencil = self.get_stencil() - visible_things = [] - for thing in self.world.things: - if stencil[thing.position] == '.': - visible_things += [thing] - return visible_things +from plomrogue.things import Thing diff --git a/new/plomrogue/things.py b/new/plomrogue/things.py new file mode 100644 index 0000000..a80e9e4 --- /dev/null +++ b/new/plomrogue/things.py @@ -0,0 +1,128 @@ +from plomrogue.errors import GameError + + + +class ThingBase: + + def __init__(self, world, id_, type_='?', position=[0,0]): + self.world = world + self.id_ = id_ + self.type_ = type_ + self.position = position + + + +class Thing(ThingBase): + + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.set_task('WAIT') + self._last_task_result = None + self._stencil = None + + def move_towards_target(self, target): + dijkstra_map = type(self.world.map_)(self.world.map_.size) + n_max = 256 + dijkstra_map.terrain = [n_max for i in range(dijkstra_map.size_i)] + dijkstra_map[target] = 0 + shrunk = True + visible_map = self.get_visible_map() + while shrunk: + shrunk = False + for pos in dijkstra_map: + if visible_map[pos] != '.': + continue + neighbors = dijkstra_map.get_neighbors(tuple(pos)) + for direction in neighbors: + yx = neighbors[direction] + if yx is not None and dijkstra_map[yx] < dijkstra_map[pos] - 1: + dijkstra_map[pos] = dijkstra_map[yx] + 1 + shrunk = True + neighbors = dijkstra_map.get_neighbors(tuple(self.position)) + n = n_max + target_direction = None + for direction in neighbors: + yx = neighbors[direction] + if yx is not None: + n_new = dijkstra_map[yx] + if n_new < n: + n = n_new + target_direction = direction + if target_direction: + self.set_task('MOVE', (target_direction,)) + + def decide_task(self): + visible_things = self.get_visible_things() + target = None + for t in visible_things: + if t.type_ == 'human': + target = t.position + break + if target is not None: + try: + self.move_towards_target(target) + return + except GameError: + pass + self.set_task('WAIT') + + def set_task(self, task_name, args=()): + task_class = self.world.game.tasks[task_name] + self.task = task_class(self, args) + self.task.check() # will throw GameError if necessary + + def proceed(self, is_AI=True): + """Further the thing in its tasks. + + Decrements .task.todo; if it thus falls to <= 0, enacts method + whose name is 'task_' + self.task.name and sets .task = + None. If is_AI, calls .decide_task to decide a self.task. + + Before doing anything, ensures an empty map visibility stencil + and checks that task is still possible, and aborts it + otherwise (for AI things, decides a new task). + + """ + self._stencil = None + try: + self.task.check() + except GameError as e: + self.task = None + self._last_task_result = e + if is_AI: + try: + self.decide_task() + except GameError: + self.set_task('WAIT') + return + self.task.todo -= 1 + if self.task.todo <= 0: + self._last_task_result = self.task.do() + self.task = None + if is_AI and self.task is None: + try: + self.decide_task() + except GameError: + self.set_task('WAIT') + + def get_stencil(self): + if self._stencil is not None: + return self._stencil + self._stencil = self.world.map_.get_fov_map(self.position) + return self._stencil + + def get_visible_map(self): + stencil = self.get_stencil() + m = self.world.map_.new_from_shape(' ') + for pos in m: + if stencil[pos] == '.': + m[pos] = self.world.map_[pos] + return m + + def get_visible_things(self): + stencil = self.get_stencil() + visible_things = [] + for thing in self.world.things: + if stencil[thing.position] == '.': + visible_things += [thing] + return visible_things