From: Christian Heller Date: Thu, 12 Mar 2015 20:51:16 +0000 (+0100) Subject: 7DRL: Add falling trees turning to lumber / WOOD. X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/decks/%27%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28escapeHTML%28span%5B2%5D%29%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28%27?a=commitdiff_plain;h=8967ea710e8cb7943da314a747e737d511dbc4d9;p=plomrogue 7DRL: Add falling trees turning to lumber / WOOD. --- diff --git a/SERVER_COMMANDS b/SERVER_COMMANDS index 3ae0b20..aa147c0 100644 --- a/SERVER_COMMANDS +++ b/SERVER_COMMANDS @@ -249,4 +249,7 @@ FAVOR_STAGE [0 to 65535] PLANT_0 [0 to infinity] +LUMBER [0 to infinity] + TT_TOOLS gain the "axe" argument. + diff --git a/confserver/world b/confserver/world index e6c85ac..9aa0d57 100644 --- a/confserver/world +++ b/confserver/world @@ -99,6 +99,11 @@ TT_NAME AXE TT_TOOLPOWER 5000 TT_START_NUMBER 1 +TT_ID 10 +TT_START_NUMBER 0 +TT_SYMBOL = +TT_NAME WOOD + TT_ID 0 TT_CORPSE_ID 6 TT_ID 1 @@ -123,3 +128,4 @@ TT_CORPSE_ID 4 FAVOR_STAGE 0 SLIPPERS 1 PLANT_0 8 +LUMBER 10 diff --git a/roguelike-server b/roguelike-server index 305c8aa..98bee7c 100755 --- a/roguelike-server +++ b/roguelike-server @@ -769,6 +769,7 @@ def actor_move(t): type = world_db["Things"][id]["T_TYPE"] # # if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # # carries_axe = True # # + break # # if carries_axe: # # axe_name = world_db["ThingTypes"][type]["TT_NAME"] # # if t == world_db["Things"][0]: # # @@ -783,6 +784,10 @@ def actor_move(t): "LOG You chop the tree down.\n") # # add_gods_favor(-10) # # world_db["MAP"][pos] = ord(".") # # + id = id_setter(-1, "Things") # # + world_db["Things"][id] = new_Thing(world_db["LUMBER"], # # + (move_result[1], # # + move_result[2])) # # build_fov_map(t) # # return # # passable = ("." == chr(world_db["MAP"][pos]) or @@ -1460,6 +1465,9 @@ def command_makeworld(seed_string): if not world_db["PLANT_0"] in world_db["ThingTypes"]: # # print("Ignoring: No valid PLANT_0 set.") # # return # # + if not world_db["LUMBER"] in world_db["ThingTypes"]: # # + print("Ignoring: No valid LUMBER set.") # # + return # # world_db["Things"] = {} make_map() world_db["WORLD_ACTIVE"] = 1 @@ -1500,8 +1508,8 @@ def command_worldactive(worldactive_string): map. On activation, rebuild all Things' FOVs, and the player's map memory. Also call log_help(). """ - # 7DRL: altar must be on map, and (valid) SLIPPERS and PLANT_0must be set - # for world activation. + # 7DRL: altar must be on map, and (valid) SLIPPERS and PLANT_0 and LUMBER + # must be set for world activation. val = integer_test(worldactive_string, 0, 1) if None != val: if 0 != world_db["WORLD_ACTIVE"]: @@ -1522,6 +1530,7 @@ def command_worldactive(worldactive_string): break valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] # # valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"] # # + valid_lumber = world_db["PLANT_0"] in world_db["ThingTypes"] # # altar_found = False # # if world_db["MAP"]: # # pos = world_db["MAP"].find(b'_') # # @@ -1530,8 +1539,9 @@ def command_worldactive(worldactive_string): x = pos % world_db["MAP_LENGTH"] # # world_db["altar"] = (y, x) # # altar_found = True # # - if wait_exists and player_exists and world_db["MAP"] \ - and altar_found and valid_slippers and valid_plant0: # # + if (wait_exists and player_exists and world_db["MAP"] + and altar_found and valid_slippers and valid_plant0 # # + and valid_lumber): # # for id in world_db["Things"]: if world_db["Things"][id]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][id]) @@ -1568,6 +1578,17 @@ def command_plant0(str_int): # # print("PLANT_0 matches no known ThingTypes, deactivating world.") +def command_lumber(str_int): # # + """Set LUMBER, but deactivate world if not in ThingTypes.""" + val = integer_test(str_int, 0) + if None != val: + world_db["LUMBER"] = val + if world_db["WORLD_ACTIVE"] and \ + world_db["LUMBER"] not in world_db["ThingTypes"]: + world_db["WORLD_ACTIVE"] = 0 + print("LUMBER matches no known ThingTypes, deactivating world.") + + def test_for_id_maker(object, category): """Return decorator testing for object having "id" attribute.""" def decorator(f): @@ -1850,6 +1871,7 @@ commands_db = { "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # # "SLIPPERS": (1, False, command_slippers), # # "PLANT_0": (1, False, command_plant0), # # + "LUMBER": (1, False, command_lumber), # # "TA_ID": (1, False, command_taid), "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)), "TA_NAME": (1, False, command_taname), @@ -1901,6 +1923,7 @@ world_db = { "FAVOR_STAGE": 0, # # "SLIPPERS": 0, # # "PLANT_0": 0, # # + "LUMBER": 0, # # "ThingActions": {}, "ThingTypes": {}, "Things": {} diff --git a/src/client/draw_wins.c b/src/client/draw_wins.c index d0b66a9..940b768 100644 --- a/src/client/draw_wins.c +++ b/src/client/draw_wins.c @@ -418,6 +418,7 @@ extern void draw_win_map(struct Win * win) init_pair(11, COLOR_BLACK, COLOR_GREEN); // init_pair(12, COLOR_BLACK, COLOR_MAGENTA); // init_pair(13, COLOR_WHITE, COLOR_BLACK); // + init_pair(14, COLOR_RED, COLOR_BLACK); // for (y = 0; y < world.map.length; y++) { for (x = 0; x < world.map.length; x++) @@ -463,6 +464,10 @@ extern void draw_win_map(struct Win * win) { // a = COLOR_PAIR(13); // } // + else if ('=' == c) // + { // + a = COLOR_PAIR(14); // + } // // char c = world.map.cells[y*world.map.length + x]; set_ch_on_yx(win, y, x * 2 + (y % 2), c | a); // set_ch_on_yx(win, y, x * 2 + (y % 2) + 1, ' ' | a); // diff --git a/testing/ref_end b/testing/ref_end index d5560ea..a5f46df 100644 --- a/testing/ref_end +++ b/testing/ref_end @@ -5,6 +5,7 @@ PLAYER_TYPE 0 GOD_FAVOR 0 GOD_MOOD -250 TURN 461 +LUMBER 0 SLIPPERS 1 MAP 0 "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" MAP 1 "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"