From: Christian Heller Date: Mon, 29 Feb 2016 00:33:30 +0000 (+0100) Subject: Plugin, server: Refactor command_worldactive plugin hooking. X-Git-Tag: tce~120 X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bprefix%7D%7D/%7Broute%7D?a=commitdiff_plain;h=96ae4658e929cddfb36549484c532674a2867f0e;p=plomrogue Plugin, server: Refactor command_worldactive plugin hooking. --- diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index 04ae0e1..7f785dd 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -323,53 +323,20 @@ def decrement_lifepoints(t): "at the altar.") return test -def command_worldactive(worldactive_string): - val = integer_test(worldactive_string, 0, 1) - if None != val: - if 0 != world_db["WORLD_ACTIVE"]: - if 0 == val: - set_world_inactive() - else: - print("World already active.") - elif 0 == world_db["WORLD_ACTIVE"]: - for ThingAction in world_db["ThingActions"]: - if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: - break - else: - print("Ignored: No wait action defined for world to activate.") - return - for Thing in world_db["Things"]: - if 0 == Thing: - break - else: - print("Ignored: No player defined for world to activate.") - return - if world_db["MAP"]: - pos = world_db["MAP"].find(b'_') - if pos > 0: - y = int(pos / world_db["MAP_LENGTH"]) - x = pos % world_db["MAP_LENGTH"] - world_db["altar"] = (y, x) - else: - print("Ignored: No altar defined for world to activate.") - return - else: - print("Ignored: No map defined for world to activate.") - return - for name in world_db["specials"]: - if world_db[name] not in world_db["ThingTypes"]: - print("Ignored: Not all specials set for world to " - "activate.") - return - for id in world_db["Things"]: - if world_db["Things"][id]["T_LIFEPOINTS"]: - build_fov_map(world_db["Things"][id]) - if 0 == id: - update_map_memory(world_db["Things"][id], False) - if not world_db["Things"][0]["T_LIFEPOINTS"]: - empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) - world_db["Things"][0]["fovmap"] = empty_fovmap - world_db["WORLD_ACTIVE"] = 1 +def command_worldactive_test_hook(): + pos = world_db["MAP"].find(b'_') + if pos > 0: + y = int(pos / world_db["MAP_LENGTH"]) + x = pos % world_db["MAP_LENGTH"] + world_db["altar"] = (y, x) + else: + print("Ignored: No altar defined for world to activate.") + return False + for name in world_db["specials"]: + if world_db[name] not in world_db["ThingTypes"]: + print("Ignored: Not all specials set for world to activate.") + return False + return True def play_move(str_arg): if action_exists("move"): @@ -589,7 +556,6 @@ from server.config.commands import commands_db commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767)) commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255)) commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)) -commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive) commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1)) commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS")) commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0")) @@ -603,6 +569,9 @@ commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1)) commands_db["use"] = (1, False, play_use) commands_db["move"] = (1, False, play_move) commands_db["pickup"] = (0, False, play_pickup) +import server.config.commands +server.config.commands.command_worldactive_test_hook = \ + command_worldactive_test_hook import server.config.misc server.config.misc.make_map_func = make_map diff --git a/server/commands.py b/server/commands.py index 90de4a9..40f98ed 100644 --- a/server/commands.py +++ b/server/commands.py @@ -130,18 +130,21 @@ def command_worldactive(worldactive_string): else: print("Ignored: No player defined for world to activate.") return - if world_db["MAP"]: - for id in world_db["Things"]: - if world_db["Things"][id]["T_LIFEPOINTS"]: - build_fov_map(world_db["Things"][id]) - if 0 == id: - update_map_memory(world_db["Things"][id], False) - if not world_db["Things"][0]["T_LIFEPOINTS"]: - empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) - world_db["Things"][0]["fovmap"] = empty_fovmap - world_db["WORLD_ACTIVE"] = 1 - else: + if not world_db["MAP"]: print("Ignoring: No map defined for world to activate.") + return + from server.config.commands import command_worldactive_test_hook + if not command_worldactive_test_hook(): + return + for tid in world_db["Things"]: + if world_db["Things"][tid]["T_LIFEPOINTS"]: + build_fov_map(world_db["Things"][tid]) + if 0 == tid: + update_map_memory(world_db["Things"][tid], False) + if not world_db["Things"][0]["T_LIFEPOINTS"]: + empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) + world_db["Things"][0]["fovmap"] = empty_fovmap + world_db["WORLD_ACTIVE"] = 1 def command_tid(id_string): diff --git a/server/config/commands.py b/server/config/commands.py index 96c31cc..76380a1 100644 --- a/server/config/commands.py +++ b/server/config/commands.py @@ -66,3 +66,5 @@ commands_db = { "ai": (0, False, command_ai) } # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS. + +command_worldactive_test_hook = lambda: True