From: Christian Heller Date: Sun, 15 Mar 2015 21:19:13 +0000 (+0100) Subject: 7DRL: Add new mission, fix some bugs on the way. X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bprefix%7D%7D/coming?a=commitdiff_plain;h=11dc8dd32e955c07d9dded42cb03880ebee1e358;p=plomrogue 7DRL: Add new mission, fix some bugs on the way. --- diff --git a/confserver/world b/confserver/world index 554da18..2fa6b4c 100644 --- a/confserver/world +++ b/confserver/world @@ -154,7 +154,7 @@ TT_LIFEPOINTS 0 TT_SYMBOL * TT_NAME 'GOD FLOWER' TT_TOOLPOWER 0 -TT_PROLIFERATE 1024 +TT_PROLIFERATE 512 TT_ID 0 TT_CORPSE_ID 11 @@ -172,3 +172,4 @@ PLANT_1 13 LUMBER 9 TOOL_0 7 TOOL_1 8 +ANIMAL_0 1 diff --git a/roguelike-server b/roguelike-server index 87a68b3..9026de0 100755 --- a/roguelike-server +++ b/roguelike-server @@ -698,7 +698,7 @@ def decrement_lifepoints(t): still display memory data. On non-player things, erase fovmap and memory. Dying actors drop all their things. """ - # 7DRL: Return 1 if death, else 0. + # 7DRL: Return TT_LIFEPOINTS if death, else 0. # 7DRL: Re-spawn died-out species. t["T_LIFEPOINTS"] -= 1 live_type = t["T_TYPE"] # 7DRL @@ -721,14 +721,21 @@ def decrement_lifepoints(t): n_species = len([id for id in world_db["Things"] # # if world_db["Things"][id]["T_TYPE"] == live_type]) if 0 == n_species: # # - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(live_type, - world_db["altar"]) - log("Species " - + world_db["ThingTypes"][live_type]["TT_NAME"] - + " has temporarily died out. " - + "One new-born is spawned at the altar.") - return world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # # + if world_db["FAVOR_STAGE"] == 3 and \ + live_type == world_db["ANIMAL_0"]: + world_db["GOD_FAVOR"] += 3000 + log("Congratulations! The " + + world_db["ThingTypes"][live_type]["TT_NAME"] + + " species has died out. The Island God is pleased.") + else: + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(live_type, + world_db["altar"]) + log("The " + + world_db["ThingTypes"][live_type]["TT_NAME"] + + " species has temporarily died out. " + + "One new-born is spawned at the altar.") + return world_db["ThingTypes"][live_type]["TT_LIFEPOINTS"] # # return 0 # # @@ -742,68 +749,80 @@ def mv_yx_in_dir_legal(dir, y, x): def enter_altar(): # # - """What happens when the player enters the altar.""" - if world_db["FAVOR_STAGE"] > 9000: - log("You step on a soul-less slab of stone.") - return - log("YOU ENTER SACRED GROUND.") - if world_db["FAVOR_STAGE"] == 0: - world_db["FAVOR_STAGE"] = 1 - log("The Island God speaks to you: \"I don't trust you. You intrude " - + "on the island's affairs. I think you're a nuisance at best, " - + "and a danger to my children at worst. I will give you a " - + "chance to lighten my mood, however: For a while now, I've " - + "been trying to spread the plant " - + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\"" - + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] - + "\"). I have not been very successful so far. Maybe you can " - + "make yourself useful there. I will count each further " - + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] - + " that grows to your favor.\"") - elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100: - world_db["FAVOR_STAGE"] = 2 - log("The Island God speaks to you: \"You could have done worse so " - + "far. Maybe you are not the worst to happen to this island " - + "since the metal birds threw the great lightning ball. Maybe " - + "you can help me spread another plant. It multiplies faster, " - + "and it is highly nutritious: " - + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\"" - + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] - + "\"). It is new. I give you the only example. Be very careful " - + "with it! I also give you another tool that may be helpful.\"") - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(world_db["PLANT_1"], - world_db["altar"]) - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(world_db["TOOL_0"], - world_db["altar"]) - elif world_db["FAVOR_STAGE"] == 2 and \ - 0 == len([id for id in world_db["Things"] - if world_db["Things"][id]["T_TYPE"] - == world_db["PLANT_1"]]): - log("The Island God speaks to you: \"I am greatly disappointed that " - + "you lost all " - + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] - + " this island had. Here is another one. It cost me great work. " - + "Be more careful this time.\"") - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(world_db["PLANT_1"], - world_db["altar"]) - world_db["GOD_FAVOR"] -= 250 - elif world_db["GOD_FAVOR"] > 9000: - world_db["FAVOR_STAGE"] = 9001 - log("The Island God speaks to you: \"You have proven yourself worthy" - + " of my respect. You were a good citizen to the island, and " - + "sometimes a better steward to its inhabitants than me. The " - + "island shall miss you when you leave. But you have earned " - + "the right to do so. Take this " - + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] - + " and USE it when you please. It will take you to where you " - + "came from. (But do feel free to stay here as long as you " - + "like.)\"") - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(world_db["SLIPPERS"], - world_db["altar"]) + """What happens when the player enters the altar.""" + if world_db["FAVOR_STAGE"] > 9000: + log("You step on a soul-less slab of stone.") + return + log("YOU ENTER SACRED GROUND.") + if world_db["FAVOR_STAGE"] == 0: + world_db["FAVOR_STAGE"] = 1 + log("The Island God speaks to you: \"I don't trust you. You intrude " + + "on the island's affairs. I think you're a nuisance at best, " + + "and a danger to my children at worst. I will give you a " + + "chance to lighten my mood, however: For a while now, I've " + + "been trying to spread the plant " + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\"" + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + + "\"). I have not been very successful so far. Maybe you can " + + "make yourself useful there. I will count each further " + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + + " that grows to your favor.\"") + elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100: + world_db["FAVOR_STAGE"] = 2 + log("The Island God speaks to you: \"You could have done worse so " + + "far. Maybe you are not the worst to happen to this island " + + "since the metal birds threw the great lightning ball. Maybe " + + "you can help me spread another plant. It multiplies faster, " + + "and it is highly nutritious: " + + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\"" + + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] + + "\"). It is new. I give you the only example. Be very careful " + + "with it! I also give you another tool that may be helpful.\"") + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["PLANT_1"], + world_db["altar"]) + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["TOOL_0"], + world_db["altar"]) + elif world_db["FAVOR_STAGE"] == 2 and \ + 0 == len([id for id in world_db["Things"] + if world_db["Things"][id]["T_TYPE"] + == world_db["PLANT_1"]]): + log("The Island God speaks to you: \"I am greatly disappointed that " + + "you lost all " + + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + + " this island had. Here is another one. It cost me great work. " + + "Be more careful this time when planting it.\"") + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["PLANT_1"], + world_db["altar"]) + world_db["GOD_FAVOR"] -= 250 + elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500: + world_db["FAVOR_STAGE"] = 3 + log("The Island God speaks to you: \"The " + + world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"] + + " has lately become a pest. These creatures do not please me " + + "as much as they used to do. Exterminate them all. I will count " + + "each kill to your favor. To help you with the hunting, I grant " + + "you the empathy and knowledge to read animals.\"") + log("You will now see animals' health bars, and activities (\"m\": " + + "moving (maybe for an attack), \"u\": eating, \"p\": picking " + + "something up; no letter: waiting).") + world_db["EMPATHY"] = 1 + elif world_db["GOD_FAVOR"] > 9000: + world_db["FAVOR_STAGE"] = 9001 + log("The Island God speaks to you: \"You have proven yourself worthy" + + " of my respect. You were a good citizen to the island, and " + + "sometimes a better steward to its inhabitants than me. The " + + "island shall miss you when you leave. But you have earned " + + "the right to do so. Take this " + + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + + " and USE it when you please. It will take you to where you " + + "came from. (But do feel free to stay here as long as you " + + "like.)\"") + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["SLIPPERS"], + world_db["altar"]) def actor_wait(t): @@ -829,17 +848,20 @@ def actor_move(t): if world_db["Things"][id]["T_POSX"] == move_result[2]] if len(hitted): hit_id = hitted[0] + hitted_type = world_db["Things"][hit_id]["T_TYPE"] if t == world_db["Things"][0]: - hitted_type = world_db["Things"][hit_id]["T_TYPE"] hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] log("You wound " + hitted_name + ".") - world_db["GOD_FAVOR"] -= -1 # # + world_db["GOD_FAVOR"] -= 1 # # elif 0 == hit_id: hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] log(hitter_name +" wounds you.") test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=) - if test and t == world_db["Things"][0]: # # - world_db["GOD_FAVOR"] -test # # + if test and world_db["FAVOR_STAGE"] >= 3 and \ + hitted_type == world_db["ANIMAL_0"]: # # + world_db["GOD_FAVOR"] += 125 + elif test and t == world_db["Things"][0]: # # + world_db["GOD_FAVOR"] -= 2 * test # # return if (ord("X") == world_db["MAP"][pos] # # or ord("|") == world_db["MAP"][pos]): # # @@ -865,7 +887,7 @@ def actor_move(t): if t == world_db["Things"][0]: # # log("You chop it down.") # # if world_db["MAP"][pos] == ord("X"): # # - world_db["GOD_FAVOR"] = -10 # # + world_db["GOD_FAVOR"] -= 10 # # world_db["MAP"][pos] = ord(".") # # i = 3 if case_X else 1 # # for i in range(i): # # @@ -2131,6 +2153,7 @@ commands_db = { "LUMBER": (1, False, specialtypesetter("LUMBER")), # # "TOOL_0": (1, False, specialtypesetter("TOOL_0")), # # "TOOL_1": (1, False, specialtypesetter("TOOL_1")), # # + "ANIMAL_0": (1, False, specialtypesetter("ANIMAL_0")), # # "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)), # # "TA_ID": (1, False, command_taid), "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)), @@ -2183,10 +2206,11 @@ world_db = { "SLIPPERS": 0, # # "PLANT_0": 0, # # "PLANT_1": 0, # # + "ANIMAL_0": 0, # # "LUMBER": 0, # # "TOOL_0": 0, # # "TOOL_1": 0, # # - "EMPATHY": 1, # # + "EMPATHY": 0, # # "ThingActions": {}, "ThingTypes": {}, "Things": {} @@ -2194,7 +2218,8 @@ world_db = { # 7DRL-specific! """Special type settings.""" -specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0", "TOOL_1"] # # +specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0", "TOOL_1", + "ANIMAL_0"] """Mapping of direction names to internal direction chars.""" directions_db = {"east": "d", "south-east": "c", "south-west": "x",