From: Christian Heller Date: Tue, 3 Mar 2015 01:43:00 +0000 (+0100) Subject: Server/py: De-dummify command_makeworld(). X-Git-Tag: tce~430 X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bprefix%7D%7D/coming?a=commitdiff_plain;h=ea9b56e85af64ae816c5faea045ffdd004d56472;p=plomrogue Server/py: De-dummify command_makeworld(). --- diff --git a/plomrogue-server.py b/plomrogue-server.py index b967946..15f2c09 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -381,6 +381,25 @@ def setter(category, key, min, max): return f +def new_Thing(type): + """Return prototype for Thing of T_TYPE of type.""" + return { + "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"], + "T_ARGUMENT": 0, + "T_PROGRESS": 0, + "T_SATIATION": 0, + "T_COMMAND": 0, + "T_TYPE": type, + "T_POSY": 0, + "T_POSX": 0, + "T_CARRIES": [], + "carried": False, + "T_MEMTHING": [], + "T_MEMMAP": False, + "T_MEMDEPTHMAP": False + } + + def id_setter(id, category, id_store=False, start_at_1=False): """Set ID of object of category to manipulate ID unused? Create new one. @@ -438,8 +457,18 @@ def command_seedmap(seed_string): def command_makeworld(seed_string): - # DUMMY. + """(Re-)build game world, i.e. map, things, to a new turn 1 from seed. + + Make seed world_db["SEED_RANDOMNESS"] and world_db["SEED_MAP"]. Do more + only with a "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType + of TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map() + and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things + according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType + of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each + other; init their FOV/memory maps. Write "NEW_WORLD" line to out file. + """ setter(None, "SEED_RANDOMNESS", 0, 4294967295)(seed_string) + setter(None, "SEED_MAP", 0, 4294967295)(seed_string) player_will_be_generated = False playertype = world_db["PLAYER_TYPE"] for ThingType in world_db["ThingTypes"]: @@ -459,29 +488,18 @@ def command_makeworld(seed_string): print("Ignoring beyond SEED_MAP: " + "No thing action with name 'wait' defined.") return - setter(None, "SEED_MAP", 0, 4294967295)(seed_string) world_db["Things"] = {} remake_map() world_db["WORLD_ACTIVE"] = 1 world_db["TURN"] = 1 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): - world_db["Things"][id_setter(-1, "Things")] = { - "T_LIFEPOINTS": world_db["ThingTypes"][playertype]["TT_LIFEPOINTS"], - "T_TYPE": playertype, - "T_POSY": 0, # randomize safely - "T_POSX": 0, # randomize safely - "T_ARGUMENT": 0, - "T_PROGRESS": 0, - "T_SATIATION": 0, - "T_COMMAND": 0, - "T_CARRIES": [], - "carried": False, - "T_MEMTHING": [], - "T_MEMMAP": False, - "T_MEMDEPTHMAP": False - } - # generate fov map? - # TODO: Generate things (player first, with updated memory) + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(playertype) + for type in world_db["ThingTypes"]: + for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]): + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(playertype) + # TODO: position? update FOVs / map memories? (only at the end) strong_write(io_db["file_out"], "NEW_WORLD\n") @@ -546,21 +564,8 @@ def command_tid(id_string): if world_db["ThingTypes"] == {}: print("Ignoring: No ThingType to settle new Thing in.") return - world_db["Things"][id] = { - "T_LIFEPOINTS": 0, - "T_ARGUMENT": 0, - "T_PROGRESS": 0, - "T_SATIATION": 0, - "T_COMMAND": 0, - "T_TYPE": list(world_db["ThingTypes"].keys())[0], - "T_POSY": 0, - "T_POSX": 0, - "T_CARRIES": [], - "carried": False, - "T_MEMTHING": [], - "T_MEMMAP": False, - "T_MEMDEPTHMAP": False - } + type = list(world_db["ThingTypes"].keys())[0] + world_db["Things"][id] = new_Thing(type) test_Thing_id = test_for_id_maker(command_tid, "Thing")