From: Christian Heller Date: Fri, 26 Jul 2013 04:43:34 +0000 (+0200) Subject: Corrected README description of enemies' hitpoints. X-Git-Tag: tce~1126 X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Btodo.comment%7D%7D?a=commitdiff_plain;h=f49f4f77c3634258ed2816d69a795723ec82f4e4;p=plomrogue Corrected README description of enemies' hitpoints. --- diff --git a/README b/README index 6da0a74..0e55639 100644 --- a/README +++ b/README @@ -5,10 +5,10 @@ plomlompom tries to build his own roguelike. Currently, it doesn't do much interesting, apart from managing some ncurses windows in a bizarre fashion. You can move around a player and meet a number of different enemies. They move randomly and will only accidentally hit you. You have -5 hitpoints to lose before death, and so has each of them. The map gets -generated randomly, too. There is only one save file (named "savefile"), -and it gets overwritten each new turn. To start over with a new world, -delete it. +5 hitpoints to lose before death; they have either 1, 3 or 9. The map +get generated randomly, too. There is only one save file (named +"savefile"), and it gets overwritten each new turn. To start over with +a new world, delete it. Install/run -----------