From: Christian Heller Date: Fri, 26 Feb 2016 11:57:45 +0000 (+0100) Subject: Plugin: Improve formatting of long strings. X-Git-Tag: tce~143 X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/decks/error?a=commitdiff_plain;h=e94d05a97d5470560b69d55f0394dce096d8638b;p=plomrogue Plugin: Improve formatting of long strings. --- diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index 975159a..f4f5e6e 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -272,9 +272,9 @@ def actor_use(t): type = world_db["Things"][id]["T_TYPE"] if type == world_db["SLIPPERS"]: if t == world_db["Things"][0]: - log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] - + ". It glows in wondrous colors, and emits a sound as if " - + "from a dying cat. The Island God laughs.\n") + log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] + + ". It glows in wondrous colors, and emits a sound as if fr" + "om a dying cat. The Island God laughs.\n") t["T_LIFEPOINTS"] = 1 from server.config.misc import decrement_lifepoints_func decrement_lifepoints_func(t) @@ -360,6 +360,67 @@ def decrement_lifepoints(t): def actor_move(t): + def altar_msg_wait(limit): + log("The Island God will talk again when it favors you to >=" + + str(limit) + " points.") + + altar_msg_0 = "The Island God speaks to you: \"I don't trust you. You in" \ + "trude on the island's affairs. I think you're a nuisance at best, and a" \ + " danger to my children at worst. I will give you a chance to lighten my" \ + " mood, however: For a while now, I've been trying to spread the plant " \ + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\"" + \ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + "\"). I have " \ + "not been very successful so far. Maybe you can make yourself useful the" \ + "re. I will count each further " + \ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " that grows to" \ + " your favor.\"" + + altar_msg_1 = "The Island God speaks to you: \"You could have done worse" \ + " so far. Maybe you are not the worst to happen to this island since the" \ + " metal birds threw the great lightning ball. Maybe you can help me spre" \ + "ad another plant. It multiplies faster,and it is highly nutritious: " + \ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\"" + \ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] + "\"). It is n" \ + "ew. I give you the only example. Be very careful with it! I also give y" \ + "ou another tool that may be helpful.\"" + + altar_msg_2 = "The Island God speaks to you: \"I am greatly disappointed" \ + " that you lost all " + \ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " this island h" \ + "ad. Here is another one. It cost me great work. Be more careful this ti" \ + "me when planting it.\"" + + altar_msg_3 = "The Island God speaks to you: \"The " + \ + world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"] + " has lately b" \ + "ecome a pest. These creatures do not please me as much as they used to " \ + "do. Exterminate them all. I will count each kill to your favor. To help" \ + " you with the hunting, I grant you the empathy and knowledge to read an" \ + "imals.\"" + + altar_msg_4 = "You will now see animals' health bars, and activities (\"" \ + "m\": moving (maybe for an attack), \"u\": eating, \"p\": picking someth" \ + "ing up; no letter: waiting)." + + altar_msg_5 = "The Island God speaks to you: \"You know what animal I fi" \ + "nd the cutest? The " + \ + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "! I think wha" \ + "t this islands clearly needs more of is " + \ + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "s. Why don't " \ + "you help? Support them. Make sure they are well, and they will multiply" \ + " faster. From now on, I will count each new-born " + \ + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + \ + " (not spawned by me due to undo an extinction event) greatly to your fa" \ + "vor. To help you with the feeding, here is something to make the ground" \ + " bear more consumables." + + altar_msg_6 = "The Island God speaks to you: \"You have proven yourself " \ + "worthy of my respect. You were a good citizen to the island, and someti" \ + "mes a better steward to its inhabitants than me. The island shall miss " \ + "you when you leave. But you have earned the right to do so. Take this" + \ + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + " and USE it w" \ + "hen you please. It will take you to where you came from. (But do feel f" \ + "ree to stay here as long as you like.)\"" + def enter_altar(): from server.new_thing import new_Thing if world_db["FAVOR_STAGE"] > 9000: @@ -368,34 +429,12 @@ def actor_move(t): log("YOU ENTER SACRED GROUND.") if world_db["FAVOR_STAGE"] == 0: world_db["FAVOR_STAGE"] = 1 - log("The Island God speaks to you: \"I don't trust you. You intrud" - + "e on the island's affairs. I think you're a nuisance at be" - + "st, and a danger to my children at worst. I will give you " - + "a chance to lighten my mood, however: For a while now, I'v" - + "e been trying to spread the plant " - + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] - + " (\"" - + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] - + "\"). I have not been very successful so far. Maybe you can" - + " make yourself useful there. I will count each further " - + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] - + " that grows to your favor.\"") + log(altar_msg_0) elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100: - log("The Island God will talk again when it favors you to >=100 " - +" points.") + altar_msg_wait(100) elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100: world_db["FAVOR_STAGE"] = 2 - log("The Island God speaks to you: \"You could have done worse so " - + "far. Maybe you are not the worst to happen to this island " - + "since the metal birds threw the great lightning ball. Maybe" - + " you can help me spread another plant. It multiplies faster" - + ",and it is highly nutritious: " - + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] - + " (\"" - + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] - + "\"). It is new. I give you the only example. Be very carefu" - + "l with it! I also give you another tool that may be helpful" - + ".\"") + log(altar_msg_2) id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(world_db["PLANT_1"], world_db["altar"]) @@ -406,64 +445,31 @@ def actor_move(t): 0 == len([id for id in world_db["Things"] if world_db["Things"][id]["T_TYPE"] == world_db["PLANT_1"]]): - log("The Island God speaks to you: \"I am greatly disappointed tha" - + "t you lost all " - + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] - + " this island had. Here is another one. It cost me great wor" - + "k. Be more careful this time when planting it.\"") + log(altar_msg_2) id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(world_db["PLANT_1"], world_db["altar"]) world_db["GOD_FAVOR"] -= 250 elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500: - log("The Island God will talk again when it favors you to >=500 " - +" points.") + altar_msg_wait(500) elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500: world_db["FAVOR_STAGE"] = 3 - log("The Island God speaks to you: \"The " - + world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"] - + " has lately become a pest. These creatures do not please me" - + " as much as they used to do. Exterminate them all. I will c" - + "ount each kill to your favor. To help you with the hunting," - + " I grant you the empathy and knowledge to read animals.\"") - log("You will now see animals' health bars, and activities (\"m\": " - + "moving (maybe for an attack), \"u\": eating, \"p\": picking" - + " something up; no letter: waiting).") + log(altar_msg_3) + log(altar_msg_4) world_db["EMPATHY"] = 1 elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000: - log("The Island God will talk again when it favors you to >=5000 " - +" points.") + altar_msg_wait(5000) elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000: world_db["FAVOR_STAGE"] = 4 - log("The Island God speaks to you: \"You know what animal I find " - + "the cutest? The " - + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] - + "! I think what this islands clearly needs more of is " - + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] - + "s. Why don't you help? Support them. Make sure they are " - + "well, and they will multiply faster. From now on, I will " - + "count each new-born " - + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] - + " (not spawned by me due to undo an extinction event) " - + "greatly to your favor. To help you with the feeding, here " - + "is something to make the ground bear more consumables.") + log(altar_msg_5) id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(world_db["TOOL_1"], world_db["altar"]) elif world_db["GOD_FAVOR"] < 20000: - log("The Island God will talk again when it favors you to >=20000 " - +" points.") + altar_msg_wait(20000) elif world_db["GOD_FAVOR"] > 20000: world_db["FAVOR_STAGE"] = 9001 - log("The Island God speaks to you: \"You have proven yourself wort" - + "hy of my respect. You were a good citizen to the island, a" - + "nd sometimes a better steward to its inhabitants than me. " - + "The island shall miss you when you leave. But you have ear" - + "ned the right to do so. Take this " - + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] - + " and USE it when you please. It will take you to where you" - + " came from. (But do feel free to stay here as long as you " - + "like.)\"") + log(altar_msg_6) id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(world_db["SLIPPERS"], world_db["altar"]) @@ -653,7 +659,7 @@ def play_use(str_arg): if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" and t == world_db["Things"][0]): log("To use this item for chopping, move towards a tree " - + "while carrying it in your inventory.") + "while carrying it in your inventory.") return elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]