From: Christian Heller Date: Sat, 14 Mar 2015 12:57:44 +0000 (+0100) Subject: Better integration of eat cost vs. eat gain in all AI deliberations. X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/decks/foo.html?a=commitdiff_plain;h=deb4f55827169d56a79a0129ffc1834cc022e2b3;p=plomrogue Better integration of eat cost vs. eat gain in all AI deliberations. --- diff --git a/roguelike-server b/roguelike-server index 2a987fd..4ace6e9 100755 --- a/roguelike-server +++ b/roguelike-server @@ -549,6 +549,14 @@ def make_map(): altar_placed = True # # +def eat_vs_hunger_threshold(thingtype): + """Return satiation cost of eating for type. Good food for it must be >.""" + hunger_unit = hunger_per_turn(thingtype) + actiontype = [id for id in world_db["ThingActions"] + if world_db["ThingActions"][id]["TA_NAME"] == "use"][0] + return world_db["ThingActions"][actiontype]["TA_EFFORT"] * hunger_unit + + def update_map_memory(t, age_map=True): """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP.""" @@ -888,7 +896,7 @@ def actor_pick_up(t): Define topmostness by how low the thing's type ID is. """ # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain. - # 7DRL: Only player picks up non-food. + # 7DRL: Non-players pick up nothing but food of good value to them. used_slots = len(t["T_CARRIES"]) # # if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # # ids = [id for id in world_db["Things"] if world_db["Things"][id] != t @@ -897,12 +905,15 @@ def actor_pick_up(t): if world_db["Things"][id]["T_POSX"] == t["T_POSX"]] if len(ids): lowest_tid = -1 + eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) # # for iid in ids: tid = world_db["Things"][iid]["T_TYPE"] if lowest_tid == -1 or tid < lowest_tid: if (t != world_db["Things"][0] and # # - world_db["ThingTypes"][tid]["TT_TOOL"] != "food"): - continue + (world_db["ThingTypes"][tid]["TT_TOOL"] != "food" # # + or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"] # # + <= eat_cost))): # # + continue # # id = iid lowest_tid = tid world_db["Things"][id]["carried"] = True @@ -1136,10 +1147,13 @@ def get_dir_to_target(t, filter): t["T_LIFEPOINTS"]): return True elif t["T_MEMMAP"] and "c" == filter: + eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) for mt in t["T_MEMTHING"]: if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"]) + mt[2]]) \ - and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food": + and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" \ + and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] \ + > eat_cost: return True return False @@ -1187,11 +1201,14 @@ def get_dir_to_target(t, filter): world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]: set_map_score(pos, 0) elif "c" == filter: + eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) for mt in [mt for mt in t["T_MEMTHING"] if ord_blank != t["T_MEMMAP"][mt[1] * world_db["MAP_LENGTH"] + mt[2]] - if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]: + if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" + if world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] + > eat_cost]: set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0) elif "s" == filter: zero_score_map_where_char_on_memdepthmap(mem_depth_c[0]) @@ -1278,13 +1295,16 @@ def get_dir_to_target(t, filter): def standing_on_food(t): - """Return True/False whether t is standing on a consumable.""" + """Return True/False whether t is standing on healthy consumable.""" + eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) for id in [id for id in world_db["Things"] if world_db["Things"][id] != t if not world_db["Things"][id]["carried"] if world_db["Things"][id]["T_POSY"] == t["T_POSY"] if world_db["Things"][id]["T_POSX"] == t["T_POSX"] if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]] - ["TT_TOOL"] == "food"]: + ["TT_TOOL"] == "food" + if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]] + ["TT_TOOLPOWER"] > eat_cost]: return True return False @@ -1294,18 +1314,14 @@ def get_inventory_slot_to_consume(t): cmp_food = -1 selection = -1 i = 0 - hunger_u = hunger_per_turn(t["T_TYPE"]) - type = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] == "use"][0] - consume_hungering = world_db["ThingActions"][type]["TA_EFFORT"] * hunger_u + eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) for id in t["T_CARRIES"]: type = world_db["Things"][id]["T_TYPE"] if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \ and world_db["ThingTypes"][type]["TT_TOOLPOWER"]: nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"] - tmp_cmp = abs(t["T_SATIATION"] + nutvalue - consume_hungering) + tmp_cmp = abs(t["T_SATIATION"] + nutvalue - eat_cost) if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \ - or (cmp_food < 0 and 0 > t["T_SATIATION"] + nutvalue) \ or tmp_cmp < cmp_food: cmp_food = tmp_cmp selection = i