From: Christian Heller Date: Mon, 8 Apr 2019 22:15:18 +0000 (+0200) Subject: Refactoring. X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/decks/index.html?a=commitdiff_plain;h=373b553f83f45d34e424676a3c8e863a8507bdd4;p=plomrogue2-experiments Refactoring. --- diff --git a/new/example_client.py b/new/example_client.py index 3f31780..ee71241 100755 --- a/new/example_client.py +++ b/new/example_client.py @@ -433,19 +433,43 @@ class TUI: self.item_pointer = 0 curses.wrapper(self.loop) - def setup_screen(self, stdscr): - self.stdscr = stdscr - self.stdscr.refresh() # will be called by getkey else, clearing screen - self.stdscr.timeout(10) + def loop(self, stdscr): - def switch_widgets(self, widget_1, widget_2): - widget_1.visible = False - widget_2.visible = True - x = widget_2.check_updates[0] - self.to_update[x] = True + def setup_screen(stdscr): + self.stdscr = stdscr + self.stdscr.refresh() # will be called by getkey else, clearing screen + self.stdscr.timeout(10) + + def switch_widgets(widget_1, widget_2): + widget_1.visible = False + widget_2.visible = True + trigger = widget_2.check_updates[0] + self.to_update[trigger] = True + + def pick_or_drop_menu(action_key, widget, selectables, task, + bonus_command=None): + if len(selectables) < self.item_pointer + 1 and\ + self.item_pointer > 0: + self.item_pointer = len(selectables) - 1 + if key == 'c': + switch_widgets(widget, map_widget) + elif key == 'j': + self.item_pointer += 1 + elif key == 'k' and self.item_pointer > 0: + self.item_pointer -= 1 + elif key == action_key and len(selectables) > 0: + id_ = selectables[self.item_pointer] + self.socket.send('TASK:%s %s' % (task, id_)) + if bonus_command: + self.socket.send(bonus_command) + if self.item_pointer > 0: + self.item_pointer -= 1 + else: + return + trigger = widget.check_updates[0] + self.to_update[trigger] = True - def loop(self, stdscr): - self.setup_screen(stdscr) + setup_screen(stdscr) curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_RED) curses.init_pair(2, curses.COLOR_BLACK, curses.COLOR_GREEN) curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_BLUE) @@ -490,7 +514,7 @@ class TUI: key = self.stdscr.getkey() if key == 'KEY_RESIZE': curses.endwin() - self.setup_screen(curses.initscr()) + setup_screen(curses.initscr()) for w in top_widgets: w.size = w.size_def w.ensure_freshness(True) @@ -534,51 +558,18 @@ class TUI: elif key == 'p': self.socket.send('GET_PICKABLE_ITEMS') self.item_pointer = 0 - self.switch_widgets(map_widget, pickable_items_widget) + switch_widgets(map_widget, pickable_items_widget) elif key == 'i': self.item_pointer = 0 - self.switch_widgets(map_widget, inventory_widget) + switch_widgets(map_widget, inventory_widget) elif pickable_items_widget.visible: - if len(self.game.world.pickable_items) < self.item_pointer + 1\ - and self.item_pointer > 0: - self.item_pointer = len(self.game.world.pickable_items) - 1 - while len(self.game.world.pickable_items) <= self.item_pointer: - self.item_pointer -= 1 - if key == 'c': - self.switch_widgets(pickable_items_widget, map_widget) - elif key == 'j': - self.item_pointer += 1 - elif key == 'k' and self.item_pointer > 0: - self.item_pointer -= 1 - elif key == 'p' and \ - len(self.game.world.pickable_items) > 0: - id_ = self.game.world.pickable_items[self.item_pointer] - self.socket.send('TASK:PICKUP %s' % id_) - self.socket.send('GET_PICKABLE_ITEMS') - if self.item_pointer > 0: - self.item_pointer -= 1 - else: - continue - self.to_update['pickable_items'] = True + pick_or_drop_menu('p', pickable_items_widget, + self.game.world.pickable_items, + 'PICKUP', 'GET_PICKABLE_ITEMS') elif inventory_widget.visible: - if len(self.game.world.player_inventory) < self.item_pointer + 1\ - and self.item_pointer > 0: - self.item_pointer = len(self.game.world.player_inventory) - 1 - if key == 'c': - self.switch_widgets(inventory_widget, map_widget) - elif key == 'j': - self.item_pointer += 1 - elif key == 'k' and self.item_pointer > 0: - self.item_pointer -= 1 - elif key == 'd' and \ - len(self.game.world.player_inventory) > 0: - id_ = self.game.world.player_inventory[self.item_pointer] - self.socket.send('TASK:DROP %s' % id_) - if self.item_pointer > 0: - self.item_pointer -= 1 - else: - continue - self.to_update['inventory'] = True + pick_or_drop_menu('d', inventory_widget, + self.game.world.player_inventory, + 'DROP') except curses.error: pass if self.game.do_quit: