From: Christian Heller Date: Sat, 27 Apr 2019 12:52:39 +0000 (+0200) Subject: Use one size standard for all maps that define the game world. X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/decks/index.html?a=commitdiff_plain;h=9bdbb5e222b45fe61147a195aaab28eb56c01fac;p=plomrogue2-experiments Use one size standard for all maps that define the game world. --- diff --git a/new/plomrogue/commands.py b/new/plomrogue/commands.py index b0f9460..a62064e 100644 --- a/new/plomrogue/commands.py +++ b/new/plomrogue/commands.py @@ -14,10 +14,14 @@ def cmd_SEED(game, seed): game.world.rand.prngod_seed = seed cmd_SEED.argtypes = 'int:nonneg' -def cmd_MAP(game, map_pos, size): - """Create new map of size at position map_pos, and only '?' cells.""" - game.world.new_map(map_pos, size) -cmd_MAP.argtypes = 'yx_tuple yx_tuple:pos' +def cmd_MAP_SIZE(game, size): + game.world.map_size = size +cmd_MAP_SIZE.argtypes = 'yx_tuple:pos' + +def cmd_MAP(game, map_pos): + """Create new map at position map_pos and only of '?' cells.""" + game.world.new_map(map_pos) +cmd_MAP.argtypes = 'yx_tuple' def cmd_THING_TYPE(game, i, type_): t_old = game.world.get_thing(i) @@ -99,9 +103,9 @@ def cmd_SAVE(game): with open(save_file_name, 'w') as f: write(f, 'TURN %s' % game.world.turn) write(f, 'SEED %s' % game.world.rand.prngod_seed) + write(f, 'MAP_SIZE ' + stringify_yx(game.world.map_size)) for map_pos in game.world.maps: - write(f, 'MAP ' + stringify_yx(map_pos) + ' ' + - stringify_yx(game.world.maps[(0,0)].size)) + write(f, 'MAP ' + stringify_yx(map_pos)) for map_pos in game.world.maps: for y, line in game.world.maps[map_pos].lines(): write(f, 'TERRAIN_LINE %s %5s %s' % (stringify_yx(map_pos), diff --git a/new/plomrogue/game.py b/new/plomrogue/game.py index 79a381b..cd8f314 100755 --- a/new/plomrogue/game.py +++ b/new/plomrogue/game.py @@ -5,7 +5,7 @@ from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE, cmd_MAP, cmd_MAP, cmd_THING_TYPE, cmd_THING_POS, cmd_THING_INVENTORY, cmd_THING_HEALTH, cmd_SEED, - cmd_GET_PICKABLE_ITEMS, + cmd_GET_PICKABLE_ITEMS, cmd_MAP_SIZE, cmd_TERRAIN_LINE, cmd_PLAYER_ID, cmd_TURN, cmd_SWITCH_PLAYER, cmd_SAVE) from plomrogue.mapping import MapHex @@ -67,6 +67,7 @@ class World(WorldBase): self.player_id = 0 self.player_is_alive = True self.maps = {} + self.map_size = (1,1) self.rand = PRNGod(0) @property @@ -78,8 +79,8 @@ class World(WorldBase): return 0 return self.things[-1].id_ + 1 - def new_map(self, map_pos, size): - self.maps[map_pos] = self.game.map_type(size) + def new_map(self, map_pos): + self.maps[map_pos] = self.game.map_type(self.map_size) def proceed_to_next_player_turn(self): """Run game world turns until player can decide their next step. @@ -134,15 +135,16 @@ class World(WorldBase): self.rand.seed(seed) self.turn = 0 self.maps = {} - self.new_map((0,0), yx) - self.new_map((0,1), yx) - self.new_map((1,1), yx) - self.new_map((1,0), yx) - self.new_map((1,-1), yx) - self.new_map((0,-1), yx) - self.new_map((-1,-1), yx) - self.new_map((-1,0), yx) - self.new_map((-1,1), yx) + self.map_size = yx + self.new_map((0,0)) + self.new_map((0,1)) + self.new_map((1,1)) + self.new_map((1,0)) + self.new_map((1,-1)) + self.new_map((0,-1)) + self.new_map((-1,-1)) + self.new_map((-1,0)) + self.new_map((-1,1)) for map_pos in self.maps: map_ = self.maps[map_pos] if (0,0) == map_pos: @@ -176,6 +178,7 @@ class Game: self.commands = {'GEN_WORLD': cmd_GEN_WORLD, 'GET_GAMESTATE': cmd_GET_GAMESTATE, 'SEED': cmd_SEED, + 'MAP_SIZE': cmd_MAP_SIZE, 'MAP': cmd_MAP, 'THING_TYPE': cmd_THING_TYPE, 'THING_POS': cmd_THING_POS, @@ -214,7 +217,8 @@ class Game: self.io.send('TURN ' + str(self.world.turn)) visible_map = self.world.player.get_visible_map() offset = self.world.player.get_surroundings_offset() - self.io.send('VISIBLE_MAP ' + stringify_yx(offset) + ' ' + stringify_yx(visible_map.size)) + self.io.send('VISIBLE_MAP ' + stringify_yx(offset) + ' ' + + stringify_yx(visible_map.size)) for y, line in visible_map.lines(): self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, quote(line))) visible_things = self.world.player.get_visible_things() diff --git a/new/plomrogue/things.py b/new/plomrogue/things.py index 07c6265..f020eda 100644 --- a/new/plomrogue/things.py +++ b/new/plomrogue/things.py @@ -220,7 +220,7 @@ class ThingAnimate(Thing): self._surrounding_map = self.world.game.\ map_type(size=(self._radius*2+1+int(add_line), self._radius*2+1)) - size = self.world.maps[(0,0)].size + size = self.world.map_size offset = self.get_surroundings_offset() for pos in self._surrounding_map: big_y, small_y = pan_and_scan(size[0], pos[0], offset[0]) @@ -265,7 +265,7 @@ class ThingAnimate(Thing): stencil = self.get_stencil() offset = self.get_surroundings_offset() visible_things = [] - size = self.world.maps[(0,0)].size + size = self.world.map_size fov_size = self.get_surrounding_map().size for thing in self.world.things: big_pos = thing.position[0]