From: Christian Heller Date: Tue, 30 Apr 2019 20:22:03 +0000 (+0200) Subject: More refactoring. X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/decks/index.html?a=commitdiff_plain;h=f196909e2e033278e1492e60024fbc34e58eecb8;p=plomrogue2-experiments More refactoring. --- diff --git a/new/plomrogue/mapping.py b/new/plomrogue/mapping.py index e6ae987..33a8aa9 100644 --- a/new/plomrogue/mapping.py +++ b/new/plomrogue/mapping.py @@ -97,6 +97,20 @@ class MapGeometry(): def pos_in_view(self, pos, offset, maps_size): return self.undouble_coordinate(maps_size, pos) - offset + def get_view(self, maps_size, get_map, radius, view_offset): + m = Map(size=YX(radius*2+1, radius*2+1) + for pos in m: + seen_pos = self.correct_double_coordinate(maps_size, (0,0), + pos + view_offset) + seen_map = get_map(seen_pos[0], False) + if seen_map is None: + seen_map = Map(size=maps_size) + m[pos] = seen_map[seen_pos[1]] + return m + + def get_correcting_map_size(self, size, offset): + return size + def correct_double_coordinate(self, map_size, big_yx, little_yx): def adapt_axis(axis): @@ -169,7 +183,6 @@ class MapGeometryHex(MapGeometryWithLeftRightMoves): return YX(start_pos.y + 1, start_pos.x + 1) - class FovMap(Map): def __init__(self, source_map, center): diff --git a/new/plomrogue/things.py b/new/plomrogue/things.py index db37a04..aded05c 100644 --- a/new/plomrogue/things.py +++ b/new/plomrogue/things.py @@ -246,7 +246,7 @@ class ThingAnimate(Thing): def unset_surroundings(self): self._stencil = None - self._surrounding_map = None + self._surroundings = None @property def view_offset(self): @@ -254,27 +254,22 @@ class ThingAnimate(Thing): self.position, self._radius) - def get_surrounding_map(self): - if self._surrounding_map is not None: - return self._surrounding_map - self._surrounding_map = Map(size=YX(self._radius*2+1, self._radius*2+1)) - for pos in self._surrounding_map: - correct = self.game.map_geometry.correct_double_coordinate - big_yx, small_yx = correct(self.game.map_size, (0,0), - pos + self.view_offset) - map_ = self.game.get_map(big_yx, False) - if map_ is None: - map_ = Map(size=self.game.map_size) - self._surrounding_map[pos] = map_[small_yx] - return self._surrounding_map + @property + def surroundings(self): + if self._surroundings is not None: + return self._surroundings + s = self.game.map_geometry.get_view(self.game.map_size, + self.game.get_map, + self._radius, self.view_offset) + self._surroundings = s + return self._surroundings def get_stencil(self): if self._stencil is not None: return self._stencil - surrounding_map = self.get_surrounding_map() - m = Map(surrounding_map.size, ' ') - for pos in surrounding_map: - if surrounding_map[pos] in {'.', '~'}: + m = Map(self.surroundings.size, ' ') + for pos in self.surroundings: + if self.surroundings[pos] in {'.', '~'}: m[pos] = '.' fov_center = YX((m.size.y) // 2, m.size.x // 2) self._stencil = FovMapHex(m, fov_center) @@ -282,10 +277,10 @@ class ThingAnimate(Thing): def get_visible_map(self): stencil = self.get_stencil() - m = Map(self.get_surrounding_map().size, ' ') + m = Map(self.surroundings.size, ' ') for pos in m: if stencil[pos] == '.': - m[pos] = self._surrounding_map[pos] + m[pos] = self.surroundings[pos] return m def get_visible_things(self):