From: Christian Heller Date: Wed, 21 Aug 2013 03:32:04 +0000 (+0200) Subject: Save game to a temp file first before overwriting old savefile. X-Git-Tag: tce~1083 X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/decks/static/git-logo.png?a=commitdiff_plain;h=55178f6102ba0cba96e52b03edb226e8f7ad686c;p=plomrogue Save game to a temp file first before overwriting old savefile. --- diff --git a/src/misc.c b/src/misc.c index 1edd7d2..697c182 100644 --- a/src/misc.c +++ b/src/misc.c @@ -1,6 +1,8 @@ /* misc.c */ #include "misc.h" +#include /* for rename() */ +#include /* for unlink(), acess() */ #include /* for calloc(), free() */ #include /* for strlen(), strcmp(), memcpy() */ #include /* for uint8_t */ @@ -133,9 +135,11 @@ extern void turn_over(struct World * world, char action) extern void save_game(struct World * world) { - FILE * file = fopen("savefile", "w"); - exit_err(0 == file, world, - "Error saving game: Unable to open savefile for writing."); + char * savefile_tmp = "savefile_tmp"; + char * savefile = "savefile"; + FILE * file = fopen(savefile_tmp, "w"); + exit_err(0 == file, world, "Error saving game: " + "Unable to open new savefile for writing."); if ( write_uint32_bigendian(world->seed, file) || write_uint32_bigendian(world->turn, file) || write_uint16_bigendian(world->player->pos.y + 1, file) @@ -144,11 +148,18 @@ extern void save_game(struct World * world) || write_map_objects(world, world->monster, file) || write_map_objects(world, world->item, file)) { - exit_err(1, world, - "Error saving game: Trouble writing to opened savefile."); + exit_err(1, world, "Error saving game: " + "Trouble writing to opened new savefile."); } - exit_err(fclose(file), world, - "Error saving game: Unable to close opened savefile."); + exit_err(fclose(file), world, "Error saving game: " + "Unable to close opened new savefile."); + if (!access(savefile, F_OK)) + { + exit_err(unlink(savefile), world, "Error saving game: " + "Unable to unlink old savefile."); + } + exit_err(rename(savefile_tmp, "savefile"), world, "Error saving game: " + "Unable to rename 'savefile_tmp' to 'savefile'."); }