From: Christian Heller Date: Thu, 10 Dec 2020 23:48:32 +0000 (+0100) Subject: Don't open think taking menu if carrying something. X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/do_day?a=commitdiff_plain;h=836f37cfc14cd1a27ac5aee1f8465925a7ed87c4;p=plomrogue2 Don't open think taking menu if carrying something. --- diff --git a/rogue_chat.html b/rogue_chat.html index 1ba0ff1..fe78f6b 100644 --- a/rogue_chat.html +++ b/rogue_chat.html @@ -763,22 +763,26 @@ let tui = { return game.tasks.includes(this.action_tasks[action]); }, switch_mode: function(mode_name) { + + function fail(msg) { + tui.log_msg('? ' + msg); + terminal.blink_screen(); + this.switch_mode('play'); + } + if (this.mode && this.mode.name == 'control_tile_draw') { tui.log_msg('@ finished tile protection drawing.') } this.tile_draw = false; if (mode_name == 'command_thing' && (!game.player.carrying || !game.player.carrying.commandable)) { - this.log_msg('? not carrying anything commandable'); - terminal.blink_screen(); - this.switch_mode('play'); - return; + return fail('not carrying anything commandable'); }; - if (mode_name == 'drop_thing' && (!game.player.carrying)) { - this.log_msg('? not carrying anything droppable'); - terminal.blink_screen(); - this.switch_mode('play'); - return; + if (mode_name == 'take_thing' && game.player.carrying) { + return fail('already carrying something'); + }; + if (mode_name == 'drop_thing' && !game.player.carrying) { + return fail('not carrying anything droppable'); } if (mode_name == 'admin_enter' && this.is_admin) { mode_name = 'admin'; @@ -796,9 +800,7 @@ let tui = { } } if (!thing_id) { - terminal.blink_screen(); - this.log_msg('? not standing over thing'); - return; + return fail('not standing over thing'); } else { this.selected_thing_id = thing_id; } diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index f10c796..f75877a 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -628,21 +628,23 @@ class TUI: self.map_mode = 'terrain only' def switch_mode(self, mode_name): + + def fail(msg): + self.log_msg('? ' + msg) + self.flash = True + self.switch_mode('play') + if self.mode and self.mode.name == 'control_tile_draw': self.log_msg('@ finished tile protection drawing.') self.tile_draw = False if mode_name == 'command_thing' and\ (not self.game.player.carrying or not self.game.player.carrying.commandable): - self.log_msg('? not carrying anything commandable') - self.flash = True - self.switch_mode('play') - return + return fail('not carrying anything commandable') + if mode_name == 'take_thing' and self.game.player.carrying: + return fail('already carrying something') if mode_name == 'drop_thing' and not self.game.player.carrying: - self.log_msg('? not carrying anything droppable') - self.flash = True - self.switch_mode('play') - return + return fail('not carrying anything droppable') if mode_name == 'admin_enter' and self.is_admin: mode_name = 'admin' elif mode_name in {'name_thing', 'admin_thing_protect'}: @@ -653,9 +655,7 @@ class TUI: thing = t break if not thing: - self.flash = True - self.log_msg('? not standing over thing') - return + return fail('not standing over thing') else: self.thing_selected = thing self.mode = getattr(self, 'mode_' + mode_name) @@ -693,10 +693,7 @@ class TUI: self.selectables = [t.id_ for t in self.game.things if t.portable and t.position in select_range] if len(self.selectables) == 0: - self.log_msg('none') - self.flash = True - self.switch_mode('play') - return + return fail('nothing to pick-up') else: for i in range(len(self.selectables)): t = self.game.get_thing(self.selectables[i])