From 712639d0045eeef3c84f233f58cd4115989b5c74 Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Tue, 1 Sep 2015 03:43:43 +0200
Subject: [PATCH] More helpfulness on how to start over in a new game world.

---
 README           | 4 ++--
 roguelike-server | 2 ++
 2 files changed, 4 insertions(+), 2 deletions(-)

diff --git a/README b/README
index 7c2a10f..1ab4cec 100644
--- a/README
+++ b/README
@@ -78,8 +78,8 @@ clients in parallel in multiple terminal windows that can be managed by one's
 own window manager choice, instead of relying on plomrogue-client's bizarre
 in-client window management.
 
-Save files and replay game recording
-------------------------------------
+Save files, replay game recording, starting over
+------------------------------------------------
 
 By default, the game state is saved in the file ./save, and read from there on
 (server) restart. Another file name to use can be given with the -l option (i.e.
diff --git a/roguelike-server b/roguelike-server
index a16c1ca..c73a63a 100755
--- a/roguelike-server
+++ b/roguelike-server
@@ -601,6 +601,8 @@ def decrement_lifepoints(t):
         if world_db["Things"][0] == t:
             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
             strong_write(io_db["file_out"], "LOG You die.\n")
+            strong_write(io_db["file_out"],
+                         "LOG See README on how to start over.\n")
         else:
             t["fovmap"] = False
             t["T_MEMMAP"] = False
-- 
2.30.2