From: Christian Heller Date: Thu, 25 Feb 2016 00:39:17 +0000 (+0100) Subject: Plugin: Add new mission. X-Git-Tag: tce~149 X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7B%20web_path%20%7D%7D/static/gitweb.css?a=commitdiff_plain;h=385263197ddd3712385cec6e25ce0aef4906003e;p=plomrogue Plugin: Add new mission. --- diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index 80ace76..da6a99a 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -341,12 +341,20 @@ def decrement_lifepoints(t): if world_db["Things"][id]["T_TYPE"] == live_type]) if 0 == n_species: from server.new_thing import new_Thing - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(live_type, - world_db["altar"]) - log("The " + world_db["ThingTypes"][live_type]["TT_NAME"] - + " species has temporarily died out. " - + "One new-born is spawned at the altar.") + if world_db["FAVOR_STAGE"] >= 3 and \ + live_type == world_db["ANIMAL_0"]: + world_db["GOD_FAVOR"] += 3000 + log("CONGRATULATIONS! The " + + world_db["ThingTypes"][live_type]["TT_NAME"] + + " species has died out. The Island God is pleased.") + else: + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(live_type, + world_db["altar"]) + log("The " + + world_db["ThingTypes"][live_type]["TT_NAME"] + + " species has temporarily died out. " + + "One new-born is spawned at the altar.") return world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] return 0 @@ -410,6 +418,21 @@ def actor_move(t): elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500: log("The Island God will talk again when it favors you to >=500 " +" points.") + elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500: + world_db["FAVOR_STAGE"] = 3 + log("The Island God speaks to you: \"The " + + world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"] + + " has lately become a pest. These creatures do not please me" + + " as much as they used to do. Exterminate them all. I will c" + + "ount each kill to your favor. To help you with the hunting," + + " I grant you the empathy and knowledge to read animals.\"") + log("You will now see animals' health bars, and activities (\"m\": " + + "moving (maybe for an attack), \"u\": eating, \"p\": picking" + + " something up; no letter: waiting).") + world_db["EMPATHY"] = 1 + elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 9001: + log("The Island God will talk again when it favors you to >9000 " + +" points.") elif world_db["GOD_FAVOR"] > 9000: world_db["FAVOR_STAGE"] = 9001 log("The Island God speaks to you: \"You have proven yourself wort" @@ -441,8 +464,8 @@ def actor_move(t): if world_db["Things"][id]["T_POSX"] == move_result[2]] if len(hitted): hit_id = hitted[0] + hitted_type = world_db["Things"][hit_id]["T_TYPE"] if t == world_db["Things"][0]: - hitted_type = world_db["Things"][hit_id]["T_TYPE"] hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] log("You WOUND " + hitted_name + ".") world_db["GOD_FAVOR"] -= 1 @@ -450,8 +473,11 @@ def actor_move(t): hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] log(hitter_name +" WOUNDS you.") test = decrement_lifepoints_func(world_db["Things"][hit_id]) - if test and t == world_db["Things"][0]: - world_db["GOD_FAVOR"] -= test + if test and world_db["FAVOR_STAGE"] >= 3 and \ + hitted_type == world_db["ANIMAL_0"]: + world_db["GOD_FAVOR"] += 125 + elif test and t == world_db["Things"][0]: + world_db["GOD_FAVOR"] -= 2 * test return if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]): @@ -751,6 +777,8 @@ if not "PLANT_0" in world_db: world_db["PLANT_0"] = 0 if not "PLANT_1" in world_db: world_db["PLANT_1"] = 0 +if not "ANIMAL_0" in world_db: + world_db["ANIMAL_0"] = 0 if not "TOOL_0" in world_db: world_db["TOOL_0"] = 0 if not "TOOL_1" in world_db: @@ -762,7 +790,8 @@ if not "EMPATHY" in world_db: world_db["terrain_names"][":"] = "SOIL" world_db["terrain_names"]["|"] = "WALL" world_db["terrain_names"]["_"] = "ALTAR" -world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "LUMBER"] +world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1", + "LUMBER", "ANIMAL_0"] io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]] io_db["worldstate_write_order"] += [[write_metamap_A, "func"]] io_db["worldstate_write_order"] += [[write_metamap_B, "func"]] @@ -790,6 +819,7 @@ commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1)) commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS")) commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0")) commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1")) +commands_db["ANIMAL_0"] = (1, False, specialtypesetter("ANIMAL_0")) commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0")) commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1")) commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))