From: Christian Heller Date: Sat, 25 Jan 2014 19:30:40 +0000 (+0100) Subject: Also make the client map window focus on the player when the world is re-seeded. X-Git-Tag: tce~863 X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7Bprefix%7D%7D/condition_descriptions?a=commitdiff_plain;h=d31e6fe45b213eb5033cac5abdece4c2db59d284;p=plomrogue Also make the client map window focus on the player when the world is re-seeded. --- diff --git a/src/client/io.c b/src/client/io.c index 4623b3d..c2a3b4b 100644 --- a/src/client/io.c +++ b/src/client/io.c @@ -67,8 +67,8 @@ static FILE * changed_server_out_file(char * path); * a hard-coded serialization format. Returns 1 on success and 0 if the out file * wasn't read for supposedly not having changed since a last read_world() call. * - * Note that the first successful read_world() triggers map_center(), so that on - * start the client focuses the map window on the player. + * map_center() is triggered by the first successful read_world() or on turn 1, + * so the client focuses the map window on the player on client and world start. */ static uint8_t read_world(); @@ -201,7 +201,7 @@ static uint8_t read_world() read_inventory(read_buf, linemax, file); world.player_pos.y = read_value_from_line(read_buf, linemax, file); world.player_pos.x = read_value_from_line(read_buf, linemax, file); - if (first_read) + if (1 == world.turn || first_read) { map_center(); first_read = 0;