From 632b6d3e471fcdebbbf0d753a9ae3080b432e626 Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Fri, 10 Oct 2014 01:03:31 +0200
Subject: [PATCH] Server/AI: Correct variable name.

---
 src/server/ai.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/server/ai.c b/src/server/ai.c
index ba93f4c..dd11f38 100644
--- a/src/server/ai.c
+++ b/src/server/ai.c
@@ -195,7 +195,7 @@ static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size,
 
 static uint8_t get_dir_to_nearest_thing(struct Thing * t_eye, char filter)
 {
-    char dir_to_nearest_enemy = 0;
+    char dir_to_nearest_thing = 0;
     if (seeing_thing(t_eye, filter))
     {
         uint32_t map_size = world.map.length * world.map.length;
@@ -214,14 +214,14 @@ static uint8_t get_dir_to_nearest_thing(struct Thing * t_eye, char filter)
             if (min_neighbor > neighbors[i])
             {
                 min_neighbor = neighbors[i];
-                dir_to_nearest_enemy = dirs[i];
+                dir_to_nearest_thing = dirs[i];
             }
         }
     }
-    if (dir_to_nearest_enemy)
+    if (dir_to_nearest_thing)
     {
         t_eye->command = get_thing_action_id_by_name(s[S_CMD_MOVE]);
-        t_eye->arg = dir_to_nearest_enemy;
+        t_eye->arg = dir_to_nearest_thing;
         return 1;
     }
     return 0;
-- 
2.30.2