From 2467a76b53f78815d2233d12ba9e896b59db49f5 Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Mon, 13 May 2013 00:00:27 +0200
Subject: [PATCH] Use pointers instead of putting the whole struct on the
 stack.

---
 roguelike.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/roguelike.c b/roguelike.c
index 4bc6f74..44082d2 100644
--- a/roguelike.c
+++ b/roguelike.c
@@ -106,8 +106,8 @@ void draw_text_from_bottom (struct Win * win, char * text) {
 
 void draw_log (struct Win * win) {
 // Draw log text from world struct in win->data from bottom to top.
-  struct World world = * (struct World *) win->data;
-  draw_text_from_bottom(win, world.log); }
+  struct World * world = (struct World *) win->data;
+  draw_text_from_bottom(win, world->log); }
 
 void draw_map (struct Win * win) {
 // Draw map determined by win->data Map struct into window. Respect offset.
@@ -130,8 +130,8 @@ void draw_map (struct Win * win) {
 
 void draw_info (struct Win * win) {
 // Draw info window by appending win->data integer value to "Turn: " display.
-  struct World world = * (struct World *) win->data;
-  int count = world.turn;
+  struct World * world = (struct World *) win->data;
+  int count = world->turn;
   char text[100];
   snprintf(text, 100, "Turn: %d", count);
   draw_with_linebreaks(win, text, 0); }
-- 
2.30.2