From: Christian Heller Date: Mon, 29 Jul 2013 19:08:45 +0000 (+0200) Subject: Applied new formatting and documentation rules to misc module. X-Git-Tag: tce~1119 X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/%7B%7Byoutube_prefix%7D%7D%7B%7Bvideo_id%7D%7D?a=commitdiff_plain;h=7b6558a08527dc27995af156e43734be3da950a0;p=plomrogue Applied new formatting and documentation rules to misc module. --- diff --git a/src/misc.c b/src/misc.c index cb650a0..a8918a9 100644 --- a/src/misc.c +++ b/src/misc.c @@ -1,195 +1,353 @@ +/* misc.c */ + #include "misc.h" -#include -#include -#include "windows.h" -#include "keybindings.h" -#include "readwrite.h" -#include "map_objects.h" -#include "map_object_actions.h" -#include "map.h" -#include "main.h" -#include "yx_uint16.h" - -extern void exit_game(struct World * world, struct Map * map) { -// Clean up and exit. - endwin(); - free(map->cells); - uint16_t key; - for (key = 0; key <= world->keyswindata->max; key++) - free(world->keybindings[key].name); - free(world->keybindings); - free(world->keyswindata); - free(world->log); - exit (EXIT_SUCCESS); } - -extern void textfile_sizes (FILE * file, uint16_t * linemax_p, uint16_t * n_lines_p) { -// Learn largest line length (linemax_p) and (n_lines_p if not set to NULL) number of lines. - uint16_t n_lines = 0; - int c = 0; - uint16_t linemax = 0; - uint16_t c_count = 0; - while (EOF != c) { - c_count++; - c = getc(file); - if ('\n' == c) { - if (c_count > linemax) - linemax = c_count + 1; - c_count = 0; - if (n_lines_p) - n_lines++; } } - fseek(file, 0, SEEK_SET); - * linemax_p = linemax; - if (n_lines_p) - * n_lines_p = n_lines; } - -extern uint16_t rrand(char use_seed, uint32_t new_seed) { -// Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability. - static uint32_t seed; - if (0 != use_seed) - seed = new_seed; - seed = ((seed * 1103515245) + 12345) % 2147483648; // Values as recommended by POSIX.1-2001 (see rand(3)). - return (seed / 65536); } // Ignore least significant 16 bits (they are less random). - -extern void update_log (struct World * world, char * text) { -// Update log by appending text, or by appending a "." if text is the same as the last one. - static char * last_msg; - if (0 == last_msg) - last_msg = calloc(1, sizeof(char)); - char * new_text; - uint16_t len_old = strlen(world->log); - if (0 == strcmp(last_msg, text)) { - uint16_t len_whole = len_old + 1; - new_text = calloc(len_whole + 1, sizeof(char)); - memcpy(new_text, world->log, len_old); - memcpy(new_text + len_old, ".", 1); } - else { - uint16_t len_new = strlen(text); - uint16_t len_whole = len_old + len_new + 1; - new_text = calloc(len_whole, sizeof(char)); - memcpy(new_text, world->log, len_old); - memcpy(new_text + len_old, text, len_new); - last_msg = calloc(len_new + 1, sizeof(char)); - memcpy(last_msg, text, len_new); } - free(world->log); - world->log = new_text; } - -extern uint16_t center_offset (uint16_t pos, uint16_t mapsize, uint16_t framesize) { -// Return the offset for display of a map inside a frame centered on pos. - uint16_t offset = 0; - if (mapsize > framesize) { - if (pos > framesize / 2) { - if (pos < mapsize - (framesize / 2)) - offset = pos - (framesize / 2); - else - offset = mapsize - framesize; } } - return offset; } - -extern void turn_over (struct World * world, char action) { -// Record action in game record file, increment turn and move enemy. - if (1 == world->interactive) { - FILE * file = fopen("record", "a"); - fputc(action, file); - fclose(file); } - world->turn++; - rrand(1, world->seed * world->turn); - struct Monster * monster; - for (monster = world->monster; monster != 0; monster = monster->map_obj.next) - move_monster(world, monster); } - -extern void save_game(struct World * world) { -// Save game data to game file. - FILE * file = fopen("savefile", "w"); - write_uint32_bigendian(world->seed, file); - write_uint32_bigendian(world->turn, file); - write_uint16_bigendian(world->player->pos.y + 1, file); - write_uint16_bigendian(world->player->pos.x + 1, file); - fputc(world->player->hitpoints, file); - write_map_objects (world->monster, file, write_map_objects_monsterdata); - write_map_objects (world->item, file, NULL); - fclose(file); } - -extern void toggle_window (struct WinMeta * win_meta, struct Win * win) { -// Toggle display of window win. - if (0 != win->frame.curses_win) - suspend_win(win_meta, win); - else - append_win(win_meta, win); } - -extern void scroll_pad (struct WinMeta * win_meta, char dir) { -// Try to scroll pad left or right. - if ('+' == dir) - reset_pad_offset(win_meta, win_meta->pad_offset + 1); - else if ('-' == dir) - reset_pad_offset(win_meta, win_meta->pad_offset - 1); } - -extern void growshrink_active_window (struct WinMeta * win_meta, char change) { -// Grow or shrink active window horizontally or vertically by one cell size. - if (0 != win_meta->active) { - struct yx_uint16 size = win_meta->active->frame.size; - if (change == '-') size.y--; - else if (change == '+') size.y++; - else if (change == '_') size.x--; - else if (change == '*') size.x++; - resize_active_win (win_meta, size); } } - -extern struct yx_uint16 find_passable_pos (struct Map * map) { -// Return a random passable position on map. - struct yx_uint16 pos; - for (pos.y = pos.x = 0; 0 == is_passable(map, pos);) { - pos.y = rrand(0, 0) % map->size.y; - pos.x = rrand(0, 0) % map->size.x; } - return pos; } - -extern unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, - struct Win * win_keys, struct Win * win_map, struct Win * win_info, - struct Win * win_log) { -// Call some meta program / window management actions dependent on key. Return 1 to signal quitting. - if (key == get_action_key(world->keybindings, "quit")) - return 1; - else if (key == get_action_key(world->keybindings, "scroll pad right")) - scroll_pad (win_meta, '+'); - else if (key == get_action_key(world->keybindings, "scroll pad left")) - scroll_pad (win_meta, '-'); - else if (key == get_action_key(world->keybindings, "toggle keys window")) - toggle_window(win_meta, win_keys); - else if (key == get_action_key(world->keybindings, "toggle map window")) - toggle_window(win_meta, win_map); - else if (key == get_action_key(world->keybindings, "toggle info window")) - toggle_window(win_meta, win_info); - else if (key == get_action_key(world->keybindings, "toggle log window")) - toggle_window(win_meta, win_log); - else if (key == get_action_key(world->keybindings, "cycle forwards")) - cycle_active_win(win_meta, 'n'); - else if (key == get_action_key(world->keybindings, "cycle backwards")) - cycle_active_win(win_meta, 'p'); - else if (key == get_action_key(world->keybindings, "shift forwards")) - shift_active_win(win_meta, 'f'); - else if (key == get_action_key(world->keybindings, "shift backwards")) - shift_active_win(win_meta, 'b'); - else if (key == get_action_key(world->keybindings, "grow horizontally")) - growshrink_active_window(win_meta, '*'); - else if (key == get_action_key(world->keybindings, "shrink horizontally")) - growshrink_active_window(win_meta, '_'); - else if (key == get_action_key(world->keybindings, "grow vertically")) - growshrink_active_window(win_meta, '+'); - else if (key == get_action_key(world->keybindings, "shrink vertically")) - growshrink_active_window(win_meta, '-'); - else if (key == get_action_key(world->keybindings, "save keys")) - save_keybindings(world); - else if (key == get_action_key(world->keybindings, "keys nav up")) - keyswin_move_selection (world, 'u'); - else if (key == get_action_key(world->keybindings, "keys nav down")) - keyswin_move_selection (world, 'd'); - else if (key == get_action_key(world->keybindings, "keys mod")) - keyswin_mod_key (world, win_meta); - else if (key == get_action_key(world->keybindings, "map up")) - map_scroll (world->map, NORTH, win_map->frame.size); - else if (key == get_action_key(world->keybindings, "map down")) - map_scroll (world->map, SOUTH, win_map->frame.size); - else if (key == get_action_key(world->keybindings, "map right")) - map_scroll (world->map, EAST, win_map->frame.size); - else if (key == get_action_key(world->keybindings, "map left")) - map_scroll (world->map, WEST, win_map->frame.size); - else if (key == get_action_key(world->keybindings, "map center player")) - map_center_player (world->map, world->player, win_map->frame.size); - return 0; } +#include /* for exit(), EXIT_SUCCESS define, calloc(), free() */ +#include /* for strlen(), strcmp(), memcpy() */ +#include /* for endwin() */ +#include "windows.h" /* for suspend_win(), append_win(), reset_pad_offset(), */ + /* resize_active_win(), cycle_active_win(), */ + /* shift_active_win(), struct Win, struct WinMeta */ +#include "keybindings.h" /* for get_action_key(), save_keybindings(), */ + /* keyswin_move_selection(), keyswin_mod_key() */ +#include "readwrite.h" /* for write_uint16_bigendian() */ + /* write_uint32_bigendian() */ +#include "map_objects.h" /* for struct Monster, write_map_objects(), */ + /* write_map_objects_monsterdata() */ +#include "map_object_actions.h" /* for is_passable(), move_monster() */ +#include "map.h" /* for map_scroll()/map_center_player(), Map struct, dir enum */ +#include "main.h" /* for World struct */ +#include "yx_uint16.h" /* for yx_uint16 */ + + + +extern void exit_game(struct World * world, struct Map * map) +{ + endwin(); + free(map->cells); + uint16_t key; + for (key = 0; key <= world->keyswindata->max; key++) + { + free(world->keybindings[key].name); + } + free(world->keybindings); + free(world->keyswindata); + free(world->log); + exit (EXIT_SUCCESS); +} + + + +extern void textfile_sizes(FILE * file, uint16_t * linemax_p, + uint16_t * n_lines_p) +{ + uint16_t n_lines = 0; + int c = 0; + uint16_t linemax = 0; + uint16_t c_count = 0; + while (EOF != c) + { + c_count++; + c = getc(file); + if ('\n' == c) + { + if (c_count > linemax) + { + linemax = c_count + 1; + } + c_count = 0; + if (n_lines_p) + { + n_lines++; + } + } + } + fseek(file, 0, SEEK_SET); + * linemax_p = linemax; + if (n_lines_p) + { + * n_lines_p = n_lines; + } +} + + + +extern uint16_t rrand(char use_seed, uint32_t new_seed) +{ + static uint32_t seed; + if (0 != use_seed) + { + seed = new_seed; + } + + /* Constants as recommended by POSIX.1-2001 (see man page rand(3)). */ + seed = ((seed * 1103515245) + 12345) % 2147483648; + + return (seed / 65536); /* TODO: Use bit-shifting for ignoring the less */ +} /* random least significant 16 bits. */ + + + +extern void update_log(struct World * world, char * text) +{ + static char * last_msg; + if (0 == last_msg) + { + last_msg = calloc(1, sizeof(char)); + } + char * new_text; + uint16_t len_old = strlen(world->log); + if (0 == strcmp(last_msg, text)) + { + uint16_t len_whole = len_old + 1; + new_text = calloc(len_whole + 1, sizeof(char)); + memcpy(new_text, world->log, len_old); + memcpy(new_text + len_old, ".", 1); + } + else + { + uint16_t len_new = strlen(text); + uint16_t len_whole = len_old + len_new + 1; + new_text = calloc(len_whole, sizeof(char)); + memcpy(new_text, world->log, len_old); + memcpy(new_text + len_old, text, len_new); + last_msg = calloc(len_new + 1, sizeof(char)); + memcpy(last_msg, text, len_new); + } + free(world->log); + world->log = new_text; +} + + + +extern uint16_t center_offset(uint16_t pos, uint16_t mapsize, + uint16_t framesize) +{ + uint16_t offset = 0; + if (mapsize > framesize) + { + if (pos > framesize / 2) + { + if (pos < mapsize - (framesize / 2)) + { + offset = pos - (framesize / 2); + } + else + { + offset = mapsize - framesize; + } + } + } + return offset; +} + + + +extern void turn_over(struct World * world, char action) +{ + if (1 == world->interactive) + { + FILE * file = fopen("record", "a"); + fputc(action, file); + fclose(file); + } + world->turn++; + rrand(1, world->seed * world->turn); + struct Monster * monster; + for (monster = world->monster; + monster != 0; + monster = monster->map_obj.next) + { + move_monster(world, monster); + } +} + + + +extern void save_game(struct World * world) +{ + FILE * file = fopen("savefile", "w"); + write_uint32_bigendian(world->seed, file); + write_uint32_bigendian(world->turn, file); + write_uint16_bigendian(world->player->pos.y + 1, file); + write_uint16_bigendian(world->player->pos.x + 1, file); + fputc(world->player->hitpoints, file); + write_map_objects (world->monster, file, write_map_objects_monsterdata); + write_map_objects (world->item, file, NULL); + fclose(file); +} + + + +extern void toggle_window(struct WinMeta * win_meta, struct Win * win) +{ + if (0 != win->frame.curses_win) + { + suspend_win(win_meta, win); + } + else + { + append_win(win_meta, win); + } +} + + + +extern void scroll_pad(struct WinMeta * win_meta, char dir) +{ + if ('+' == dir) + { + reset_pad_offset(win_meta, win_meta->pad_offset + 1); + } + else if ('-' == dir) + { + reset_pad_offset(win_meta, win_meta->pad_offset - 1); + } +} + + + +extern void growshrink_active_window(struct WinMeta * win_meta, char change) +{ + if (0 != win_meta->active) + { + struct yx_uint16 size = win_meta->active->frame.size; + if (change == '-') + { + size.y--; + } + else if (change == '+') + { + size.y++; + } + else if (change == '_') + { + size.x--; + } + else if (change == '*') + { + size.x++; + } + resize_active_win (win_meta, size); + } +} + + + +extern struct yx_uint16 find_passable_pos(struct Map * map) +{ + struct yx_uint16 pos; + for (pos.y = pos.x = 0; 0 == is_passable(map, pos);) + { + pos.y = rrand(0, 0) % map->size.y; + pos.x = rrand(0, 0) % map->size.x; + } + return pos; +} + + + +extern unsigned char meta_keys(int key, struct World * world, + struct WinMeta * win_meta, + struct Win * win_keys, + struct Win * win_map, + struct Win * win_info, + struct Win * win_log) +{ + if (key == get_action_key(world->keybindings, "quit")) + { + return 1; + } + else if (key == get_action_key(world->keybindings, "scroll pad right")) + { + scroll_pad (win_meta, '+'); + } + else if (key == get_action_key(world->keybindings, "scroll pad left")) + { + scroll_pad (win_meta, '-'); + } + else if (key == get_action_key(world->keybindings, "toggle keys window")) + { + toggle_window(win_meta, win_keys); + } + else if (key == get_action_key(world->keybindings, "toggle map window")) + { + toggle_window(win_meta, win_map); + } + else if (key == get_action_key(world->keybindings, "toggle info window")) + { + toggle_window(win_meta, win_info); + } + else if (key == get_action_key(world->keybindings, "toggle log window")) + { + toggle_window(win_meta, win_log); + } + else if (key == get_action_key(world->keybindings, "cycle forwards")) + { + cycle_active_win(win_meta, 'n'); + } + else if (key == get_action_key(world->keybindings, "cycle backwards")) + { + cycle_active_win(win_meta, 'p'); + } + else if (key == get_action_key(world->keybindings, "shift forwards")) + { + shift_active_win(win_meta, 'f'); + } + else if (key == get_action_key(world->keybindings, "shift backwards")) + { + shift_active_win(win_meta, 'b'); + } + else if (key == get_action_key(world->keybindings, "grow horizontally")) + { + growshrink_active_window(win_meta, '*'); + } + else if (key == get_action_key(world->keybindings, "shrink horizontally")) + { + growshrink_active_window(win_meta, '_'); + } + else if (key == get_action_key(world->keybindings, "grow vertically")) + { + growshrink_active_window(win_meta, '+'); + } + else if (key == get_action_key(world->keybindings, "shrink vertically")) + { + growshrink_active_window(win_meta, '-'); + } + else if (key == get_action_key(world->keybindings, "save keys")) + { + save_keybindings(world); + } + else if (key == get_action_key(world->keybindings, "keys nav up")) + { + keyswin_move_selection (world, 'u'); + } + else if (key == get_action_key(world->keybindings, "keys nav down")) + { + keyswin_move_selection (world, 'd'); + } + else if (key == get_action_key(world->keybindings, "keys mod")) + { + keyswin_mod_key (world, win_meta); + } + else if (key == get_action_key(world->keybindings, "map up")) + { + map_scroll (world->map, NORTH, win_map->frame.size); + } + else if (key == get_action_key(world->keybindings, "map down")) + { + map_scroll (world->map, SOUTH, win_map->frame.size); + } + else if (key == get_action_key(world->keybindings, "map right")) + { + map_scroll (world->map, EAST, win_map->frame.size); + } + else if (key == get_action_key(world->keybindings, "map left")) + { + map_scroll (world->map, WEST, win_map->frame.size); + } + else if (key == get_action_key(world->keybindings, "map center player")) + { + map_center_player (world->map, world->player, win_map->frame.size); + } + return 0; +} diff --git a/src/misc.h b/src/misc.h index b3b9a13..6257b12 100644 --- a/src/misc.h +++ b/src/misc.h @@ -1,26 +1,113 @@ +/* misc.h + * + * Miscellaneous routines that have not yet found a proper parent module. Having + * LOTS of stuff in here is a sure sign that better modularization is in order. + */ + #ifndef MISC_H #define MISC_H -#include -#include -#include "yx_uint16.h" + +#include /* for uint16_t, uint32_t */ +#include /* for FILE typedef */ +#include "yx_uint16.h" /* for yx_uint16 coordinates */ struct World; struct WinMeta; struct Win; struct Map; -extern void exit_game(struct World *, struct Map *); -extern void textfile_sizes (FILE *, uint16_t *, uint16_t *); -extern uint16_t rrand(char, uint32_t); -extern void update_log (struct World *, char *); -extern uint16_t center_offset (uint16_t, uint16_t, uint16_t); -extern void turn_over (struct World *, char); -extern void save_game(struct World *); -extern void toggle_window (struct WinMeta *, struct Win *); -extern void scroll_pad (struct WinMeta *, char); -extern void growshrink_active_window (struct WinMeta *, char); -extern struct yx_uint16 find_passable_pos (struct Map *); -extern unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *); + + +/* Reset terminal (end ncurses), clean up memory and exit. */ +extern void exit_game(struct World * world, struct Map * map); + + + +/* Learn from "file" the largest line length (pointed to by "linemax_p") and + * (pointed to by "n_lines_p" if it is not set to NULL) the number of lines. + */ +extern void textfile_sizes(FILE * file, uint16_t * linemax_p, + uint16_t * n_lines_p); + + + +/* Pseudo-random number generator using a Linear Congruential Generator + * algorithm with some proven constants. Used instead of rand() to ensure + * portable pseudo-randomness predictability. Set "use_seed" to !0 to seed it + * with "new_seed". + * + * TODO: Write a wrapper for all non-seeding uses that demands no input. + */ +extern uint16_t rrand(char use_seed, uint32_t new_seed); + + + +/* Update game log by appending "text", or by appending a "." if "text" is the + * same as the last one passed. + */ +extern void update_log(struct World * world, char * text); + + + +/* Return the offset necessary to center "map" on position "pos" in a frame of + * "framesize. + */ +extern uint16_t center_offset(uint16_t pos, uint16_t mapsize, + uint16_t framesize); + + + +/* Record last player "action" in game record file "record, increment the game + * turn and trigger enemy movement. + */ +extern void turn_over(struct World * world, char action); + + + +/* Save current game data to file "savefile". */ +extern void save_game(struct World * world); + + + +/* Toggle display of a window "win". */ +extern void toggle_window(struct WinMeta * win_meta, struct Win * win); + + + +/* Try to scroll virtual screen left ("dir" = "-") or right ("dir" = "+"), + * subject to the limitations provided by the window manager via + * reset_pad_offset(). + */ +extern void scroll_pad(struct WinMeta * win_meta, char dir); + + + +/* Try to grow or shrink the active window horizontally ("change" = "*"/"_") or + * vertically ("change = "+"/"-") by one cell size, subject to the limitations + * provided by the window manager via resize_active_win(). + */ +extern void growshrink_active_window(struct WinMeta * win_meta, char change); + + + +/* Return a random position on the map "map" that is passable (as determined by + * is_passable(). + */ +extern struct yx_uint16 find_passable_pos(struct Map * map); + + + +/* Call some meta game / window management actions dependent on key. If the + * "quit" action is called, return 1 only instead of doing anything directly. + */ +extern unsigned char meta_keys(int key, struct World * world, + struct WinMeta * win_meta, + struct Win * win_keys, + struct Win * win_map, + struct Win * win_info, + struct Win * win_log); + + #endif