if 'sittable' in terrain_type.tags:
self.thing.standing = False
self.thing.send_msg('CHAT "You sink into the %s. '
- 'Staying here will reduce your weariness."'
+ 'Staying here will replenish your energy."'
% terrain_type.description)
self.thing.invalidate('fov')
if self.thing.blocks_light:
def do(self):
self.thing.carrying.spin()
self.thing.send_msg('CHAT "You spin this object."')
+
+
+
+class Task_DANCE(Task):
+
+ def do(self):
+ self.thing.send_msg('CHAT "You dance."')
+ self.thing.dancing += 10
+ self.thing.game.changed = True