1 /* src/server/init.c */
4 #include <stdint.h> /* uint32_t */
5 #include <stdlib.h> /* exit(), free() */
6 #include <string.h> /* atoi() */
7 #include <time.h> /* time() */
8 #include <unistd.h> /* optarg, getopt(), access() */
9 #include "../common/readwrite.h" /* try_fopen(), try_fclose(), textfile_sizes(),
12 #include "../common/rexit.h" /* exit_err() */
13 #include "cleanup.h" /* set_cleanup_flag() */
14 #include "map_objects.h" /* free_map_objects(), add_map_objects() */
15 #include "map.h" /* init_map() */
16 #include "rrand.h" /* rrand() */
17 #include "run.h" /* obey_msg(), io_loop() */
18 #include "world.h" /* global world */
22 extern void obey_argv(int argc, char * argv[])
25 while (-1 != (opt = getopt(argc, argv, "vs::")))
36 world.replay = atoi(optarg);
48 extern void remake_world(uint32_t seed)
53 world.map_obj_count = 0;
55 free(world.map.cells);
58 free_map_objects(world.map_objs);
60 world.last_update_turn = 0;
63 add_map_objects(0, 1);
64 add_map_objects(1, 1 + rrand() % 27);
65 add_map_objects(2, 1 + rrand() % 9);
66 add_map_objects(3, 1 + rrand() % 3);
67 add_map_objects(4, 1 + rrand() % 3);
68 add_map_objects(5, 1 + rrand() % 3);
69 set_cleanup_flag(CLEANUP_MAP_OBJECTS);
74 extern void run_game()
76 char * f_name = "run_game()";
77 if (!access(world.path_record, F_OK))
79 FILE * file = try_fopen(world.path_record, "r", f_name);
80 uint32_t linemax = textfile_sizes(file, NULL);
81 char line[linemax + 1];
82 while ( (!world.replay || (world.turn < world.replay))
83 && NULL != try_fgets(line, linemax + 1, file, f_name))
89 try_fclose(file, f_name);
98 end = (NULL == try_fgets(line, linemax + 1, file, f_name));
105 try_fclose(file, f_name);
108 exit_err(world.replay, "No record file found to replay.");
109 char * command = "seed";
110 char msg[strlen(command) + 1 + 11 + 1];
111 sprintf(msg, "%s %d", command, (int) time(NULL));