#define FIELD_OF_VIEW_H
#include <stdint.h> /* uint8_t */
-struct MapObj;
+struct Thing;
* shadows, therefore might be ignored if HIDDEN and not cast shadows on their
* own that may slightly extend beyond the pre-established shadows they border.
*/
-extern uint8_t * build_fov_map(struct MapObj * eye);
+extern uint8_t * build_fov_map(struct Thing * eye);