+plomlompom tries to build his own roguelike. Currently, it doesn't do much
+interesting, apart from managing keybindings and some ncurses windows in a
+bizarre fashion.
+
+You can move around a player and meet a number of different enemies. They move
+randomly and will only accidentally hit you. You have 5 hitpoints to lose before
+death; they have either 1, 3 or 9. Your score grows by killing enemies, to the
+amount of hitpoints each killed enemy started with.
+
+The map get generated randomly, too.
+
+There is only one save file (named "savefile"), and it gets overwritten each new
+turn. To start over with a new world, delete it.
+
+Install/run
+-----------
+
+Dependencies: the ncurses library.
+
+git clone https://github.com/plomlompom/plomrogue
+cd plomrogue
+make
+./roguelike
+
+Keybindings and window configuration
+------------------------------------
+
+In the default window configuration, globally available keybinings are shown at
+game start in the three windows on the left of the screen. The lower two windows
+describe keybindings / actions only available in a window's window configuration
+views -- hit "w" (per default keybindings) to switch the selected / "active"
+window to a view that allows changing its geometry. One further hit on "w"
+switches the window to a view that lists keybindings available specifically for
+that window -- such as for map scrolling actions in the "map" window. All
+keybindings can be changed.
+
+What actions are available globally or only in specific windows can be further
+manipulated by editing the files config/keybindings_global and
+config/windows/Win_* that map keycodes to commands to the respective keybinding
+repositories. While keybindings_global contains merely a list of keycode command
+mappings, the Win_* files start with the name of the windows to be configured,
+followed by a one-character line for internal use (mapping the window to one of
+several internally available window content drawing functions), followed by two
+lines describing the window's designated height and width, and only then an
+optional list of keybindings specific to that window.
+
+Replay game recording
+---------------------
+
+Run "./roguelike -s" to watch a recording of the current game from the
+beginning. Hit the "next turn / wait" key to increment turns. Keys to
+manage windows, scroll on the map and quit the program are active; keys
+to perform player actions are inactive. Append a number to the -s option
+(like "-s100") to start the recording at the respective turn number.