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Server: Limit size of backlog to 3000 chars plus newest message.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 825be244f0d58bf5a243e396d5540ae7084a14ea..3b6088702927f9015c2dc43dceb4b0aa6f83c4e9 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,24
+1,27
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- check for return values of *printf()
+
+- be more strict and humble when allocating memory from the stack
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- make config files format more readable / self-explanatory
-
SERVER:
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
+- consider
+ <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
-- make shape of map (and diagonal movement penalty) configurable in config file
+- save confserver/world data in record and save file, too; handle them like god
+ commands
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- ensure atomic re-writing of savefile
CLIENT:
CLIENT: