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Server: Limit size of backlog to 3000 chars plus newest message.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index ac004900a8c83b1d818290aafd2c4095a91928cd..3b6088702927f9015c2dc43dceb4b0aa6f83c4e9 100644
(file)
--- a/
TODO
+++ b/
TODO
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-1,22
+1,27
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Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+IN GENERAL:
- check for return values of *printf()
- be more strict and humble when allocating memory from the stack
- check for return values of *printf()
- be more strict and humble when allocating memory from the stack
-- maps are always as wide as high, so only use one of the two values
+- expand use of hardcoded_strings module(s)
+
+BOTH SERVER/CLIENT:
+
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
SERVER:
SERVER:
-- is it actually useful to define map object action ids in the config file?
+- consider
+ <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
+
+- save confserver/world data in record and save file, too; handle them like god
+ commands
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- ensure atomic re-writing of savefile
CLIENT:
CLIENT: