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Server: Atomify the savefile writing.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index b1148e100fc64f96719ee2230e8c4c737ac34af4..7557ab3f4a7b144bacf3f097af34a212c01e4520 100644
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--- a/
TODO
+++ b/
TODO
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-1,24
+1,23
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Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
+- on start, alarm about _tmp files (savefile/record) to avoid gameplay data loss
SERVER:
SERVER:
-- optimize too-slow AI / FOV algorithms
-
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- consider
+ <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
-- rename MapObject to Thing, MapObjectDef to ThingType etc.
+- save confserver/world data in record and save file, too; handle them like god
+ commands
CLIENT:
CLIENT: