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Server: Atomify the savefile writing.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index c48735b63846d6411b64d60baa94a6ecb213c9dd..7557ab3f4a7b144bacf3f097af34a212c01e4520 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-2,10
+2,6
@@
Next planned steps in plomrogue development:
IN GENERAL:
IN GENERAL:
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
- expand use of hardcoded_strings module(s)
BOTH SERVER/CLIENT:
- expand use of hardcoded_strings module(s)
BOTH SERVER/CLIENT:
@@
-13,6
+9,8
@@
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
+- on start, alarm about _tmp files (savefile/record) to avoid gameplay data loss
+
SERVER:
- consider
SERVER:
- consider
@@
-21,14
+19,8
@@
SERVER:
- save confserver/world data in record and save file, too; handle them like god
commands
- save confserver/world data in record and save file, too; handle them like god
commands
-- ensure atomic re-writing of savefile
-
-- FOV algorithm is buggy in large maps
-
CLIENT:
- enable toggling of window borders
- make log scrollable
CLIENT:
- enable toggling of window borders
- make log scrollable
-
-- do something about a growing log slowing down the client