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Use direction names instead of numbers in player move communication.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index c48735b63846d6411b64d60baa94a6ecb213c9dd..a892e094e48ea54ddeb473ce665008d89ea89aef 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-2,10
+2,6
@@
Next planned steps in plomrogue development:
IN GENERAL:
IN GENERAL:
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
- expand use of hardcoded_strings module(s)
BOTH SERVER/CLIENT:
- expand use of hardcoded_strings module(s)
BOTH SERVER/CLIENT:
@@
-21,9
+17,7
@@
SERVER:
- save confserver/world data in record and save file, too; handle them like god
commands
- save confserver/world data in record and save file, too; handle them like god
commands
-- ensure atomic re-writing of savefile
-
-- FOV algorithm is buggy in large maps
+- rectify the mentioning of line counts in command reading error messages
CLIENT:
CLIENT:
@@
-31,4
+25,4
@@
CLIENT:
- make log scrollable
- make log scrollable
--
do something about a growing log slowing down the client
+-
re-work unnecessary complex command / keybinding / server message mapping