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Add (crude) field of view to player's view of map.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index db629412ac2703efbc58d65c8cccc24ffa29b451..ac004900a8c83b1d818290aafd2c4095a91928cd 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-7,19
+7,16
@@
BOTH SERVER/CLIENT:
- check for return values of *printf()
- check for return values of *printf()
--
make config files format more readable / self-explanatory
+-
be more strict and humble when allocating memory from the stack
--
in startup script, pipe server output to log file instead of stdout
+-
maps are always as wide as high, so only use one of the two values
SERVER:
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
- is it actually useful to define map object action ids in the config file?
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
+- for game continuation, replace re-playing of whole record files with loading
+ game state snapshots / save files
CLIENT:
CLIENT: