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Add auto-mapping / map memory.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index b1148e100fc64f96719ee2230e8c4c737ac34af4..c8b668126d80ff99a19d069220ac28b92787ea9c 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,27
+1,20
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
-
-- check for return values of *printf()
+IN GENERAL:
--
be more strict and humble when allocating memory from the stack
+-
expand use of hardcoded_strings module(s)
SERVER:
SERVER:
--
optimize too-slow AI / FOV algorithms
+-
check whether saving every player turn slows down gameplay
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+BOTH SERVER/CLIENT:
-- rename MapObject to Thing, MapObjectDef to ThingType etc.
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
CLIENT:
CLIENT:
--
enable toggling of window borders
+-
re-work unnecessary complex command / keybinding / server message mapping
--
make log scrollab
le
+-
fix memory leakin draw_wins modu
le