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Add auto-mapping / map memory.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index edd205df2f0e40eaab5c9e57a9eb3e11d55530cd..c8b668126d80ff99a19d069220ac28b92787ea9c 100644
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--- a/
TODO
+++ b/
TODO
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-1,28
+1,20
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Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
-
-- check for return values of *printf()
+IN GENERAL:
--
make config files format more readable / self-explanatory
+-
expand use of hardcoded_strings module(s)
SERVER:
SERVER:
--
implement field of view / line of sight and obstacles for those on the map
+-
check whether saving every player turn slows down gameplay
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
-- is it actually useful to define map object action ids in the config file?
+BOTH SERVER/CLIENT:
-- make shape of map (and diagonal movement penalty) configurable in config file
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
CLIENT:
CLIENT:
-- enable toggling of window borders
-
-- make log scrollable
+- re-work unnecessary complex command / keybinding / server message mapping
--
re-organize code: empty misc.h into proper modules, split up windows.h
+-
fix memory leakin draw_wins module