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Server: Make map geometry definable in config file.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index bc87d095f830bac174b90b2aa901821fa86e8ace..e80f6d7de8231ccb04415f9f07fcc60b2d9a5339 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-7,27
+7,21
@@
BOTH SERVER/CLIENT:
- check for return values of *printf()
- check for return values of *printf()
--
make config files format more readable / self-explanatory
+-
be more strict and humble when allocating memory from the stack
SERVER:
- implement field of view / line of sight and obstacles for those on the map
SERVER:
- implement field of view / line of sight and obstacles for those on the map
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
- is it actually useful to define map object action ids in the config file?
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
-
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
--
rename confserver/defs to confserver/map_objects
+-
why does an MapObjAct id of 0 fail?
CLIENT:
- enable toggling of window borders
- make log scrollable
CLIENT:
- enable toggling of window borders
- make log scrollable
-
-- re-organize code: empty misc.h into proper modules, split up windows.h