+ self.thing.game.changed_fovs = True
+ break
+ elif self.thing.carrying.type_ == 'Hat':
+ for t in [t for t in self.thing.game.things
+ if t.type_ == 'HatRemixer'
+ and t.position == self.thing.position]:
+ t.accept(self.thing.carrying)
+ self.thing.game.changed_fovs = True