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Only re-process FOVs for players whose FOV radius is affected by change.
[plomrogue2]
/
plomrogue
/
tasks.py
diff --git
a/plomrogue/tasks.py
b/plomrogue/tasks.py
index 8337132f58f77450df3d27e5a20f155d9692b407..a5407f345867a7c5f8ad8cc2c632cdbc411d4cbc 100644
(file)
--- a/
plomrogue/tasks.py
+++ b/
plomrogue/tasks.py
@@
-38,7
+38,9
@@
class Task_MOVE(Task):
raise PlayError('blocked by impassable tile')
def do(self):
raise PlayError('blocked by impassable tile')
def do(self):
+ self.thing.game.record_fov_change(self.thing.position)
self.thing.position = self.get_move_target()
self.thing.position = self.get_move_target()
+ self.thing.game.record_fov_change(self.thing.position)
if self.thing.carrying:
self.thing.carrying.position = self.thing.position
if self.thing.carrying:
self.thing.carrying.position = self.thing.position
@@
-56,6
+58,7
@@
class Task_WRITE(Task):
big_yx = self.thing.position[0]
little_yx = self.thing.position[1]
self.thing.game.maps[big_yx][little_yx] = self.args[0]
big_yx = self.thing.position[0]
little_yx = self.thing.position[1]
self.thing.game.maps[big_yx][little_yx] = self.args[0]
+ self.thing.game.record_fov_change((big_yx, little_yx))
@@
-72,6
+75,7
@@
class Task_FLATTEN_SURROUNDINGS(Task):
if not self.thing.game.can_do_tile_with_pw(*yxyx, self.args[0]):
continue
self.thing.game.maps[yxyx[0]][yxyx[1]] = '.'
if not self.thing.game.can_do_tile_with_pw(*yxyx, self.args[0]):
continue
self.thing.game.maps[yxyx[0]][yxyx[1]] = '.'
+ self.thing.game.record_fov_change(yxyx)
@@
-120,7
+124,7
@@
class Task_DROP(Task):
if t.type_ == 'BottleDeposit'
and t.position == self.thing.position]:
t.accept()
if t.type_ == 'BottleDeposit'
and t.position == self.thing.position]:
t.accept()
- self.thing.game.
things.remove
(self.thing.carrying)
+ self.thing.game.
remove_thing
(self.thing.carrying)
break
elif self.thing.carrying.type_ == 'Hat':
for t in [t for t in self.thing.game.things
break
elif self.thing.carrying.type_ == 'Hat':
for t in [t for t in self.thing.game.things
@@
-144,6
+148,7
@@
class Task_DOOR(Task):
t.open()
else:
t.close()
t.open()
else:
t.close()
+ self.thing.game.record_fov_change(t.position)
@@
-163,6
+168,7
@@
class Task_INTOXICATE(Task):
self.thing.send_msg('RANDOM_COLORS')
self.thing.send_msg('CHAT "You are drunk now."')
self.thing.drunk = 10000
self.thing.send_msg('RANDOM_COLORS')
self.thing.send_msg('CHAT "You are drunk now."')
self.thing.drunk = 10000
+ self.thing.invalidate_map_view()
@@
-225,12
+231,18
@@
class Task_WEAR(Task):
def do(self):
if self.thing.name in self.thing.game.hats:
def do(self):
if self.thing.name in self.thing.game.hats:
- t = self.thing.game.thing_types['Hat'](self.thing.game,
- position=self.thing.position)
- self.thing.game.things += [t]
+ t = self.thing.game.add_thing('Hat', self.thing.position)
t.design = self.thing.game.hats[self.thing.name]
del self.thing.game.hats[self.thing.name]
t.design = self.thing.game.hats[self.thing.name]
del self.thing.game.hats[self.thing.name]
+ self.thing.send_msg('CHAT "You drop your hat."')
+ for remixer in [t for t in self.thing.game.things
+ if t.type_ == 'HatRemixer'
+ and t.position == self.thing.position]:
+ remixer.accept(t)
+ break
else:
else:
+ from plomrogue.misc import quote
self.thing.game.hats[self.thing.name] = self.thing.carrying.design
self.thing.game.hats[self.thing.name] = self.thing.carrying.design
- self.thing.game.
things.remove
(self.thing.carrying)
+ self.thing.game.
remove_thing
(self.thing.carrying)
self.thing.carrying = None
self.thing.carrying = None
+ self.thing.send_msg('CHAT "You put on a hat."')