break
elif self.thing.carrying.type_ == 'Hat':
for t in [t for t in self.thing.game.things
if t.type_ == 'HatRemixer'
and t.position == self.thing.position]:
t.accept(self.thing.carrying)
break
elif self.thing.carrying.type_ == 'Hat':
for t in [t for t in self.thing.game.things
if t.type_ == 'HatRemixer'
and t.position == self.thing.position]:
t.accept(self.thing.carrying)