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Add comment explaining game state sending interval.
[plomrogue2]
/
plomrogue
/
things.py
diff --git
a/plomrogue/things.py
b/plomrogue/things.py
index b757157d99cef4375f344ec0038f83599503cae6..2146c1a222f48a78b4e3abe9187e09aa86909ba2 100644
(file)
--- a/
plomrogue/things.py
+++ b/
plomrogue/things.py
@@
-96,8
+96,20
@@
class Thing_Door(Thing):
+class Thing_Consumable(Thing):
+ symbol_hint = 'B'
+ portable = True
+
+
+
+class Thing_ConsumableSpawner(ThingSpawner):
+ child_type = 'Consumable'
+
+
+
class ThingAnimate(Thing):
blocking = True
class ThingAnimate(Thing):
blocking = True
+ drunk = 0
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
@@
-123,11
+135,17
@@
class ThingAnimate(Thing):
return None
def proceed(self):
return None
def proceed(self):
+ self.drunk -= 1
+ if self.drunk == 0:
+ for c_id in self.game.sessions:
+ if self.game.sessions[c_id]['thing_id'] == self.id_:
+ self.game.io.send('DEFAULT_COLORS', c_id)
+ self.game.io.send('CHAT "You sober up."', c_id)
+ self.game.changed = True
self._fov = None
if self.task is None:
self.task = self.get_next_task()
return
self._fov = None
if self.task is None:
self.task = self.get_next_task()
return
-
try:
self.task.check()
except GameError as e:
try:
self.task.check()
except GameError as e: