+ portable = True
+
+
+
+class ThingSpawner(Thing):
+ symbol_hint = 'S'
+
+ def proceed(self):
+ for t in [t for t in self.game.things
+ if t != self and t.position == self.position]:
+ return None
+ return self.game.add_thing(self.child_type, self.position)
+
+
+
+class Thing_ItemSpawner(ThingSpawner):
+ child_type = 'Item'
+
+
+
+class Thing_SpawnPointSpawner(ThingSpawner):
+ child_type = 'SpawnPoint'
+
+
+
+class Thing_SpawnPoint(Thing):
+ symbol_hint = 's'
+ portable = True
+ name = 'username'
+ temporary = False
+
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.created_at = datetime.datetime.now()
+
+ def proceed(self):
+ super().proceed()
+ if self.temporary and datetime.datetime.now() >\
+ self.created_at + datetime.timedelta(minutes=10):
+ self.game.remove_thing(self)
+
+
+
+class ThingInstallable(Thing):
+ portable = True
+ installable = True
+
+ def install(self):
+ self.portable = False
+
+ def uninstall(self):
+ self.portable = True
+
+
+
+class Thing_SignSpawner(ThingSpawner):
+ child_type = 'Sign'
+
+
+
+class Thing_Sign(ThingInstallable):
+ symbol_hint = '?'
+ design_size = YX(16, 36)
+
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.design = 'x' * self.design_size.y * self.design_size.x
+
+
+
+class Thing_DoorSpawner(ThingSpawner):
+ child_type = 'Door'
+
+ def proceed(self):
+ door = super().proceed()
+ if door:
+ key = self.game.add_thing('DoorKey', self.position)
+ key.door = door
+
+
+
+class Thing_DoorKey(Thing):
+ portable = True
+ symbol_hint = 'k'
+
+
+
+
+class Thing_Door(ThingInstallable):
+ symbol_hint = 'D'
+ blocks_movement = False
+ locked = False
+
+ def open(self):
+ self.blocks_movement = False
+ self.blocks_light = False
+ self.blocks_sound = False
+ self.locked = False
+ del self.thing_char
+
+ def close(self):
+ self.blocks_movement = True
+ self.blocks_light = True
+ self.blocks_sound = True
+ self.thing_char = '#'
+
+ def lock(self):
+ self.locked = True
+ self.thing_char = 'L'
+
+
+
+class Thing_Psychedelic(Thing):
+ symbol_hint = 'P'
+ portable = True
+ cookable = True
+ consumable = True
+
+
+
+class Thing_PsychedelicSpawner(ThingSpawner):
+ symbol_hint = 'P'
+ child_type = 'Psychedelic'
+
+
+
+class Thing_Bottle(Thing):
+ symbol_hint = 'B'
+ portable = True
+ full = True
+ thing_char = '~'
+ spinnable = True
+ cookable = True
+ consumable = True
+
+ def empty(self):
+ self.thing_char = '_'
+ self.full = False
+
+ def spin(self):
+ all_players = [t for t in self.game.things if t.type_ == 'Player']
+ # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil
+ # and ThingPlayer.fov_test
+ fov_radius = 12
+ light_blockers = self.game.get_light_blockers()
+ obstacles = [t.position for t in self.game.things if t.blocks_light]
+ fov = FovMap(light_blockers, obstacles, self.game.maps,
+ self.position, fov_radius, self.game.get_map)
+ fov.init_terrain()
+ visible_players = []
+ for p in all_players:
+ test_position = fov.target_yx(p.position[0], p.position[1])
+ if fov.inside(test_position) and fov[test_position] == '.':
+ visible_players += [p]
+ if len(visible_players) == 0:
+ self.sound('BOTTLE', 'no visible players in spin range')
+ pick = random.choice(visible_players)
+ self.sound('BOTTLE', 'BOTTLE picks: ' + pick.name)
+
+
+
+class Thing_BottleSpawner(ThingSpawner):
+ child_type = 'Bottle'
+
+
+
+class Thing_Hat(Thing):
+ symbol_hint = 'H'
+ portable = True
+ design = ' +--+ ' + ' | | ' + '======'
+ spinnable = True
+ cookable = True
+ design_size = YX(3, 6)
+
+ def spin(self):
+ new_design = ''
+ new_design += self.design[12]
+ new_design += self.design[13]
+ new_design += self.design[6]
+ new_design += self.design[7]
+ new_design += self.design[0]
+ new_design += self.design[1]
+ new_design += self.design[14]
+ new_design += self.design[15]
+ new_design += self.design[8]
+ new_design += self.design[9]
+ new_design += self.design[2]
+ new_design += self.design[3]
+ new_design += self.design[16]
+ new_design += self.design[17]
+ new_design += self.design[10]
+ new_design += self.design[11]
+ new_design += self.design[4]
+ new_design += self.design[5]
+ self.design = ''.join(new_design)
+
+
+
+class Thing_HatRemixer(Thing):
+ symbol_hint = 'H'
+
+ def accept(self, hat):
+ import string
+ new_design = ''
+ legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
+ for i in range(18):
+ new_design += random.choice(list(legal_chars))
+ hat.design = new_design
+ self.sound('HAT REMIXER', 'remixing a hat …')
+ self.game.changed = True
+ self.game.record_change(self.position, 'other')
+
+
+
+import datetime
+class Thing_MusicPlayer(Thing):
+ symbol_hint = 'R'
+ commandable = True
+ portable = True
+ repeat = True
+ next_song_start = datetime.datetime.now()
+ playlist_index = -1
+ playing = True
+ cookable = True
+
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.next_song_start = datetime.datetime.now()
+ self.playlist = []
+
+ def proceed(self):
+ if (not self.playing) or len(self.playlist) == 0:
+ return
+ if datetime.datetime.now() > self.next_song_start:
+ self.playlist_index += 1
+ if self.playlist_index == len(self.playlist):
+ self.playlist_index = 0
+ if not self.repeat:
+ self.playing = False
+ return
+ song_data = self.playlist[self.playlist_index]
+ self.next_song_start = datetime.datetime.now() +\
+ datetime.timedelta(seconds=song_data[1])
+ self.sound('MUSICPLAYER', song_data[0])
+ self.game.changed = True
+
+ def interpret(self, command):
+ msg_lines = []
+ if command == 'HELP':
+ msg_lines += ['available commands:']
+ msg_lines += ['HELP – show this help']
+ msg_lines += ['ON/OFF – toggle playback on/off']
+ msg_lines += ['REWIND – return to start of playlist']
+ msg_lines += ['LIST – list programmed songs, durations']
+ msg_lines += ['SKIP – to skip to next song']
+ msg_lines += ['REPEAT – toggle playlist repeat on/off']
+ msg_lines += ['ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"']
+ return msg_lines
+ elif command == 'LIST':
+ msg_lines += ['playlist:']
+ i = 0
+ for entry in self.playlist:
+ minutes = entry[1] // 60
+ seconds = entry[1] % 60
+ if seconds < 10:
+ seconds = '0%s' % seconds
+ selector = 'next:' if i == self.playlist_index else ' '
+ msg_lines += ['%s %s:%s – %s' % (selector, minutes, seconds, entry[0])]
+ i += 1
+ return msg_lines
+ elif command == 'ON/OFF':
+ self.playing = False if self.playing else True
+ self.game.changed = True
+ if self.playing:
+ return ['playing']
+ else:
+ return ['paused']
+ elif command == 'REMOVE':
+ if len(self.playlist) == 0:
+ return ['playlist already empty']
+ del self.playlist[max(0, self.playlist_index)]
+ self.playlist_index -= 1
+ if self.playlist_index < -1:
+ self.playlist_index = -1
+ self.game.changed = True
+ return ['removed song']
+ elif command == 'REWIND':
+ self.playlist_index = -1
+ self.next_song_start = datetime.datetime.now()
+ self.game.changed = True
+ return ['back at start of playlist']
+ elif command == 'SKIP':
+ self.next_song_start = datetime.datetime.now()
+ self.game.changed = True
+ return ['skipped']
+ elif command == 'REPEAT':
+ self.repeat = False if self.repeat else True
+ self.game.changed = True
+ if self.repeat:
+ return ['playlist repeat turned on']
+ else:
+ return ['playlist repeat turned off']
+ elif command.startswith('ADD '):
+ tokens = command.split(' ', 2)
+ if len(tokens) != 3:
+ return ['wrong syntax, see HELP']
+ length = tokens[1].split(':')
+ if len(length) != 2:
+ return ['wrong syntax, see HELP']
+ try:
+ minutes = int(length[0])
+ seconds = int(length[1])
+ except ValueError:
+ return ['wrong syntax, see HELP']
+ self.playlist += [(tokens[2], minutes * 60 + seconds)]
+ self.game.changed = True
+ return ['added']
+ else:
+ return ['cannot understand command']
+
+
+
+class Thing_BottleDeposit(Thing):
+ bottle_counter = 0
+ symbol_hint = 'O'
+
+ def proceed(self):
+ if self.bottle_counter >= 3:
+ self.bottle_counter = 0
+ choice = random.choice(['MusicPlayer', 'Hat'])
+ self.game.add_thing(choice, self.position)
+ msg = 'here is a gift as a reward for ecological consciousness –'
+ if choice == 'MusicPlayer':
+ msg += 'pick it up and then use "command thing" on it!'
+ elif choice == 'Hat':
+ msg += 'pick it up and then use "(un-)wear" on it!'
+ self.sound('BOTTLE DEPOSITOR', msg)
+
+ def accept(self):
+ self.bottle_counter += 1
+ self.sound('BOTTLE DEPOSITOR',
+ 'thanks for this empty bottle – deposit %s more for a gift!' %
+ (3 - self.bottle_counter))
+
+
+
+class Thing_Stimulant(Thing):
+ symbol_hint = 'e'
+ cookable = True
+ portable = True
+ consumable = True
+
+
+
+class Thing_StimulantSpawner(ThingSpawner):
+ symbol_hint = 'e'
+ child_type = 'Stimulant'
+
+
+
+class Thing_Cookie(Thing):
+ symbol_hint = 'c'
+ portable = True
+ consumable = True
+
+ def __init__(self, *args, **kwargs):
+ import string
+ super().__init__(*args, **kwargs)
+ legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
+ self.thing_char = random.choice(list(legal_chars))
+
+
+
+class Thing_CookieSpawner(Thing):
+ symbol_hint = 'O'
+
+ def accept(self, thing):
+ self.sound('OVEN', '*heat* *brrzt* here\'s a cookie!')
+ self.game.add_thing('Cookie', self.position)
+
+
+
+class Thing_Crate(Thing):
+ portable = True
+ symbol_hint = 'C'
+
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.content = []
+
+ def accept(self, thing):
+ self.content += [thing]
+
+ def remove_from_crate(self, thing):
+ self.content.remove(thing)
+
+
+
+class Thing_CrateSpawner(ThingSpawner):
+ child_type = 'Crate'
+ symbol_hint = 'C'